Since i already tried it with a smaller group of people and it went well, i am asking lemmy to give me an idea/feature/anything(that is not NSFW or against itch.io rules) that i will add to a game i will be making
I will try to add every single thing suggested here(even if only on a technicality)
Also, i had no idea how to title this post
Couch co-op.
Couch co-op is rare these days, but I would like to see more co-op in general. I used to have game nights on Friday night with friends on discord, but we just ran out of good games to play. Limiting factor being how many people can play at the same time. Most of the co-op games we have right now seem to be designed to make you miserable. You’re gonna fail, but how long can you last? I just want to have some fun with 2-6 friends without getting discouraged. One of the best ones we played was “Golf With Your Friends”. I don’t even like golf, but we all could play, no one had to sit out, and we had a blast until it got boring.
You ever play the Jackbox games? That’s our go to when we have more than a few people.
I’ve got a few of their bundles we’ve played multiple times. Quiz night style games are awesome for a while, but we like to play a more action(?) style of games where you control your character and work together or go off on your own to progress the group.
I thought last train outta worm town was awesome.
If anyone misses old school Quake 1 (first person shooter) in co-op mode, you can play it for free on this server, in your browser
https://www.netquake.io/multiplayer
Once you get used to the controls, the game turns out to be very well balanced.
I’ve always wanted a sci fi themed game that plays like a Diablo style dungeon crawler. Sort of a cross between Duskers and Diablo, if that makes sense. You travel in a junky ship from space derelict to space derelict. You (and your party) explore these ghost ships looking for gear and upgrades for yourselves and your ship.
The overall story would be some quest for artifacts and navigational data to help you open a warp gate and escape the dying star system. You’d have playable classes like space marine, psycher, technician, doctor, etc. NPCs could be a variety of monsters and zombie astronauts. There would also be environmental hazards and puzzles and such.
Sorry, this is probably waaayyyy more than you were asking us for. Ignore me or cherry pick anything you like. =)
this would be so fucking cool. if i trusted Blizzard to even make Diablo anymore I’d argue a StarCraft game that plays like an ARPG that would be too rad.
If someone knows a game like this, please chime in.
Thanks. I’ve wanted a Starcraft as ARPG type game for decades.
Big ships with realistic controls
There should be a mode where you can sale propane and propane accessories.
The main mode?
Rolling HP like in Earthbound and Mother 3. You get a big hit - your HP does not decrease to the point immediately rather starts rolling down, even if you’ve got a mortal damage. This way you can still have time to finish the fight and survive if your HP don’t reach 0 in the meantime, or even heal yourself. Also Luck (or Guts) as a stat, which can sometimes leave you at 1 HP no matter how overkill damage you just got.
In a space game, more consistency with application of artificial gravity tech. If all floors can pull you to them “because science” then a realistic consequence would be regular use of walls / ceilings as walking space for more efficient spaceship layouts. It could add an interesting dimension (pun intended) to exploration / combat etc depending on what your game is
so many frogs
Reverse Microtransactions
So megatransactions?
i think you accidentally just invented Roblox
I want the things I do and the decisions I make to actually matter to the story and not just like a good or bad choice shit either.
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I guess Core War is for you
Hack and slash where you start as a base class and then level up/evolve, Pokemon style into some super awesome final class (Paladin, Wizard, Rogue, etc)
I really love when RPGs give unique dialog options based on non-dialog skills.
For example, if you are spec’d into a certain class of weapon you unlock dialog with a relevant vendor. Or if you have a high gambling skill, your character can talk about the finer points of gambling.
Taking this a step further, reactivity from having accomplished something requiring application of these skills allowing unique dialog.
This can all either be unique flavor dialog, dialog that gets the conversation to where it would have gone anyway, or dialog that opens up new quests or quest resolutions.
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A procedurally generated escape the city third person zombie shooter with several randomized unique quest lines that can be discovered by scouting the city. Each quest line leads to a different escape route. (Military has surrounded the city)
Zombies should be 28 day later, one touch and you are infected zombies.
Maybe add some basic crafting and possibly coop or pvpve elements. One escape should take only a couple hours. The randomness gives the replayability. (A bit rogue like)
License the game under the GPL, the game itself is a boomer shooter (using the GZDoom engine ofc) where you kill proprietary software executives and other anti-libre demons to free Linus Torvalds from the grasp of Bill Gates.
The post says to add something, changing the game engine is not that. I also dont think i can do some of the other suggestions in a game engine that i have never heard of before
I will add everything else though
If anything at least make it GPL and ideally make Bill Gates the main villain
I was already planningto make it open source and the game was missing a main villain
I know this is political so you might want to avoid it but I think the true main villain should be the capitalist class (it would be a cool twist if the entire game was apolitical and bam capitalism bad)
I am trying to avoid things like wars. I can add capitalism as the true main villain, but im not sure if that message will be obvious
What kind of game is it?
Something like escapists but more about actually living as a prisoner, rather then constantly working toward a breakout, would be kinda nifty.
With skills and such that you can build that somehow have some usefulness lol
Im not sure how to make a game about killing astronaut zombies from the underworld lead by bill gates and escaping from a dying solar system be about how its like living as a prisoner and not about escaping, but i will try