If digital, then games should cost about 5 or 10 bucks apiece. The high cost is mostly attributed to the plastic and the distribution (and the greed, of course).
Indie games are dirt in cheap in comparison to AAA budgets and they can’t even justify a ten dollar price tag usually, you may as well give it away at that point.
Development costs of GTA 6 are estimated to be a billion dollars at the low end. The cost of manufacturing and distribution compared to that are nothing.
It is an optimisation issue, once you have a reasonable localise estimate on how much people are willing to pay, finding the ideal price is trivial.
Unless there is a public expectation like games being no more than 60$, but then companies try to break those expectations too, that is why lots of releases have special editions with BS addons. to test the waters
This, but small indies can’t even justify that low of a price tag most of the time. There is a reason that a game like Zorch costing only five bucks surprises people, it’s just not that common.
Hell, it’s less surprising when a game is free since either you are Fortnite and you’ll squeeze your player dry through mtx anyway, or you are Shattered Pixel Dungeon and you just don’t care that much. Those who love it so much can toss you a few bucks on Patreon if they’d like.
Look, all I’m saying is that you need to stop reading this and start playing Shattered Pixel Dungeon right now.
If digital, then games should cost about 5 or 10 bucks apiece. The high cost is mostly attributed to the plastic and the distribution (and the greed, of course).
Indie games are dirt in cheap in comparison to AAA budgets and they can’t even justify a ten dollar price tag usually, you may as well give it away at that point.
Uh… development budget?
Development costs of GTA 6 are estimated to be a billion dollars at the low end. The cost of manufacturing and distribution compared to that are nothing.
Take Two are def greedy af though.
No one told them to spend that much on it lol
The cost is the r&d bro. CDs cost nothing to Make.
if capitalism, then price must be the highest to maximise growth.
Highest price is not necessarily most best for profit. They likely calculated that selling it for 70 or 90 means less profit then selling it for 80.
the higher price means less purchases,
It is an optimisation issue, once you have a reasonable localise estimate on how much people are willing to pay, finding the ideal price is trivial.
Unless there is a public expectation like games being no more than 60$, but then companies try to break those expectations too, that is why lots of releases have special editions with BS addons. to test the waters
This, but small indies can’t even justify that low of a price tag most of the time. There is a reason that a game like Zorch costing only five bucks surprises people, it’s just not that common.
Hell, it’s less surprising when a game is free since either you are Fortnite and you’ll squeeze your player dry through mtx anyway, or you are Shattered Pixel Dungeon and you just don’t care that much. Those who love it so much can toss you a few bucks on Patreon if they’d like.
Look, all I’m saying is that you need to stop reading this and start playing Shattered Pixel Dungeon right now.