• JackbyDev@programming.dev
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    12 hours ago

    I forget exactly where I heard it and the examples given, but the quote stuck with me. Given the chance, games will optimize the fun out of a game. It’s a big game design problem.

  • TankovayaDiviziya@lemmy.world
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    14 hours ago

    It’s Divinity Original Sins 2 for me. Some side quests are interesting but it is getting cumbersome and a chore for me because getting to some of those side quests are awkward, like I have to teleport my entire team across large crevasses one by one. I think I will just go straight to finishing the main quests and my companions’. I have a backlog of games I need to clear up myself!

  • DarkFuture@lemmy.world
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    24 hours ago

    This is why, with rare exception, I’ve stopped playing open world games.

    I either quit before I finish or I stick it out and end up being sick of it by the time I’m done.

    • Rooster326@programming.dev
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      14 hours ago

      I haven’t stopped playing them but I have stopped finishing them.

      I play until I feel I get my “moneys worth” then I uninstall? Which is a lot easier if you wait for a deal…

  • ThatWeirdGuy1001@lemmy.world
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    22 hours ago

    This is how I am with pretty much any mmo games.

    I’ll get through the normal level up/equipment upgrades and then to get any of the better items you have to grind for specific items that have like a fuckin 1 in 10,000 drop rate from a boss that takes a full raid party to beat and takes over an hour to finish. Oh and you need like 50 of said item and you can only run the dungeon on the 3rd Sunday of the month or some shit like that.

    And this is pretty much the standard for mmo games

    • man_wtfhappenedtoyou@lemmy.world
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      20 hours ago

      Lol yeah, I’m getting back into classic wow raiding right now, and I really don’t have the stomach for farming so I’m constantly broke and can’t afford all the 20 consumables you need to stay on top of shit, and that’s not even bringing in the whole world buff thing into it. It’s just ridiculous sometimes, but getting those sweet drops hits like crack, especially when you’re rolling against 8 other people lol.

      I really wish an mmo game existed where you could just design your character at max level if you wanted to and just crush shit though. Like remove all the grinding and just have fun quests and dungeons, and you can raid more than once a week lol.

  • KingGimpicus@sh.itjust.works
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    19 hours ago

    Im feeling this trying to find a crow sourced on BL4. Why the fuck would you ever make a drop rate so low that players need to invest hours if not days grinding for it? Worse, a DEDICATED drop that only comes from one source, locking you into the exact same fight over and over again?

  • swooper@lemmy.world
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    11 hours ago

    When battlefield 6 came out, the hour or two I could afford went a long way: we were in the trenches together figuring it out and having fun.

    Now some players are level 2000+, rarely team work and I‘m dying when I spawn. Now it takes more than it gives.

    On the plus side, that was the last game stopping me migrating to bazzite

    • HornedMeatBeast@lemmy.blahaj.zone
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      1 day ago

      I’ve seen some level 3000+ players as far back as months ago, but I think they glitched/exploited that level.

      The highest legit levels I have seen are about 500 - 650 or so, 500 is when their icon turns gold.

      It’s a real slog at times, but I will sometimes just do the weekly challenges and stop. Timed challenges really make the game feel like a chore.

      The game feels really unbalanced as well, so many rounds it’s one team completely stomping the other and it’s not even close. Often 900 tickets to 0.

      My friends and I had an evening like that as well, 3 times our team won by holding all the objectives and the game ended early. That’s no fun.

      Side note, games like BF6 that cannot run in Linux are also what keep me from migrating to a Linux distro. I’d be off Windows in a second if all games ran on it no issues.

  • Passerby6497@lemmy.world
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    1 day ago

    Depending on the game, this is why I install balance breaking mods or just use cheats. I play games to get away from grindy bullshit, I don’t need that in my games.

    • Landless2029@lemmy.world
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      22 hours ago

      I’m with you there for games that take 100s of hours.

      If it’s sub 20 hrs I’ll install QoL or time saving mods only.

  • UnderpantsWeevil@lemmy.world
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    1 day ago

    Some of the most fun is discovering the new setting and art models and special effects for the first time.

    Seeing the majestic six-legged Porco-Taur charging at you through the sun-drenched savannah of King Arthur’s Burg in the Realm of WizardTopia is fun the first time it happens. And then you figure out the monster’s pattern of attack, get to know the burrow by the lake where it spawns, and can knock one of these creatures down with a few button clicks. So it’s not fun anymore.

    Pick up a new game with a new style of monster and a new attack pattern that employes different abilities, and now it’s fresh and exciting again.

  • Demdaru@lemmy.world
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    21 hours ago

    I have extremely low tolerance on mindless grind. If I have to repeat x thing y times to have a chance at getting z, I am not gonna bother. I don’t mind grind if it evolves - new mechanics, new variables, new tools, all that stuff. But just grind? Fuck off.

    I like playing Warframe. It’s kinda grindy, so I don’t have much and mostly play doing what I like and collecting stuff during it. Once decided to actually get certain armor as chances were high, so it shouldn’t take long.

    It didn’t. I think it took 6h. Got fed up with the game for half a year after that anyway. Worst part of it was that feeling of achievement was minimal compared to tiredeness I felt.

  • LittleBorat3@lemmy.world
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    1 day ago

    I always procrastinate on playing and when I do, I wonder why this is so much fun.

    It looks so strange when I see people playing a lot of one game and what they do seems to be mastering mechanics. Everything is a stat to them, you can optimize builds etc.

    It just seems like a job

    They log off from their real job where they optimize something or other and hop onto a game where they optimize something else and coordinate a team etc.

    It’s so weird to me.

  • SharkWeek@lemmy.blahaj.zone
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    1 day ago

    Oh jeez, I went through a phase of enjoying Snow Runner … the base game has a nice difficulty progression, takes a long time to finish, but feels very satisfying.

    So, when I got to the end I started buying expansion packs. And some of them have been lovely, but most of it just turned out to be some weird grindy slog-fest … which I had a good go at, but then burned out on the game.

    I just want peaceful chugging around in forrests with my little truck, looking for lost cargo to take home :-(

    • Dozzi92@lemmy.world
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      1 day ago

      Snow runner was so much fun, until it wasn’t. Somehow, they even made just exploring a slog. The mechanic was literally “deep mud everywhere.” Just give me the first map 10 different times and we’re good. A new town to explore.

  • sinnsykfinbart@lemmy.world
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    1 day ago

    Ugh this was death stranding for me. I’m 40, and it felt more like work than a game. Beautiful game, but unfortunately couldn’t finish it

    • Strider@lemmy.world
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      1 day ago

      I held off buying it but I wanted to give it a go for several reasons at one point.

      It was cheap now so I tried it. So many unexplained components (and I’m not the hand holding playstyle guy) but I simply didn’t know the consequences of many things. If I lose a package what will happen? Do I have to track it immediately? Will it be gone? Too many what ifs for me.

      Anyhow when I then lost everything I was carrying in a river I snapped and deleted it.

      Yes, work

  • Zephyr@sh.itjust.works
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    1 day ago

    I play games in like pushes. I’ll put in a lot of hours for like a week or two and then pause for a month to six months.