- cross-posted to:
- gaming@kbin.social
- cross-posted to:
- gaming@kbin.social
That number is mind boggling. I can’t believe how much some are willing to spend on this “game”.
They cater to a special subset of “core gamers” and those people have ample funds to blow on their hobby.
It costs 35 bucks. Don’t listen to the liars.
Ship insurance purchasable through in game currency yet?
There is no need to do so. “Currently, on the Alpha and Public Test Universe (PTU), all ships and vehicles are given a basic insurance plan that does not expire to facilitate testing. At this time, it requires no upkeep or fee for players to acquire basic ship loss coverage.”
Likewise, there is a subscription model that allows you to maintain access to the title and is divided into two types: Centurion (€12.22 per month or €134 per year) and Imperator (€24.44 per month or €268 per year). The Imperator offers, unlike the Centurion, exclusive events and an allocation of in-game money per month to rent ships and weapons.
Some pretty sloppy work here. The subscription options have nothing to do with playing the game; it’s a buy once product with no subscription system at all. The Centurion and Imperator subscriptions are better thought of as a kind of “backstage pass”, they mostly just give you patreon style content and extra in game flair items. Are they worth the money? Unless you’re a die hard fan, absolutely not. But it’s not like you have to pay up “maintain access” as the article puts it.
This game won’t ever come out. At this point, the devs just steal money and see how much they can get away with.
I said the same thing years ago. At this point it’s Duke Nukem Forever level vaporware.
Woah. I got Gary Oldman confused with Alan Rickman. Rickman died back in 2016… and the article STILL made sense.
That alone makes me think they’ve spent way too long on the goddam game.
I supported it but, I stopped playing, not enough to do. Graphics are insane but, little to no actual content aside from ships that you need to pay real money for. The constant dB resets prevent me from ever really grinding the game, what’s the point of it will just reset next major update. I personally think the game is going to flop due to this.
I think it will fully come out in at least a perpetual alpha mode like 7 Days to Die one day.
I also think it will probably flop.
How much of this is from confused people who thought they were buying Starfield?
Probably like zero, that 600 million has been over the past 10 years
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Whose money is it laundering?
Mine
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The game is playable now, although not perfect and not feature complete. The folks whining have not played it, no matter what they claim.
I mean 10 years and 600m dollars later and still not feature complete, that’s decent reason to “whine” I’d say.
No, it simply shows a lack of comprehension of what is being made.
You gotta lay off the copium, dude… 600M and 12 years without a release anywhere in sight?? That’s just unforgivable. If anyone else did this, they’d be torn apart for it.
Oh noes, 45 bucks is such a horrible gamble!!! What shall I do???
I’ve more than enough hours already in game to make the amount I spent (including all I’ve gifted over the Years) considerably less than If I’d gone to one movie a week for each hour I’ve played.Okay? Good for you.
Still doesn’t change the fact that a 12 year old game should at the very least have a solid release date lmao
You are welcome to set whatever release date you like for whatever product you produce.
Ok Chris
You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.
Not accurate, most funding goes into squadron 42
Star citizen is an afterthought built from SQ42 spare parts
I don’t see a reason why the most expensive game ever should have to be feature complete after 12 years.
But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it…There’s plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click “Play” in Apex Legends, I don’t clip through the floor and explode because it’s a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.
I played it this year, and it is totally shit, the features that are already in games don’t work. Even comparing with other space games like elite dangerous that are way cheaper and already have a decent and less buggy gameplay loop
35 bucks is way more expensive is it? Proof that you have not played is that is.
35 bucks what? What is proof? And what is change?
I played enough to see an empty city that adds literally nothing to anything, with every single NPC standing still on a chair. I played enough to crash two times interacting with shit to just restart ON MY FUCKING ROOM, why there is a server if it is unable to keep your quest state is beyond my intelligence.
Furthermore, I played enough to see corpses around the abandoned world, adding nothing but noise to my immersion, dumber quests, simpler ship controllers and simpler planetary bases than Elite Dangerous. Also, maybe I didn’t have played enough, but I had no SC player providing me with a decent endgame gameplay loop like ED, I don’t know how a game this old and this expensive can have less endgame than an actual indie game.
Literally the one thing that it is better in SC than ED is the ability to move inside your ship, that is dope but is not worth the cheapest ship or worse, your time. And I’m writing this comments to other ppl, not you Tigris, you are beyond any rational discussion, you probably have spent too much on this game to admit to yourself it is crap. If you truly believe that the game is good you would just talk about what we are missing and not white knighting and gaslighting anyone that disagrees with you.
simpler ship controllers and simpler planetary bases than Elite Dangerous
There’s plenty to criticise but this is just wrong. I’m really into space and flight sims and Elite Dangerous doesn’t hold a candle to Star Citizens flight model.
Can you explain a little? For me, it was just an arcade game, I felt that a have so less control layers that I have in ED that I cannot get what you mean.
Elite Dangerous has a flight model where your ship behaves like it’s in atmosphere. You even have a throttle/speed “zone” where your ship handles best.
In essence this flight model is a very basic imitation a WW2 era plane, where due to the complex relationship between control surfaces and air speed they had ideal speeds for manoeuvring.
Elite Dangerous doesn’t model any of this using physics it’s all just fixed values and of course there’s no (or negligible) atmosphere in space.
Ever watch The Expanse where they’re going one direction full speed then they flip and burn the other direction? That’s realistic physics even if the engines being used are hand-wavy future tech.
You can do that in Star Citizen, though new players often miss that, as there are a actually two flight models.
The basic flight model is called coupled mode, where your direction of travel is “coupled” to your direction of forward momentum and has “drag” which is your ship slowing itself when you’re not using thrust, due to the chosen mode. This gives you a feeling of atmospheric control similar to Elite Dangerous.
The second mode is called uncoupled and is complete 6 degrees of freedom and your ship will maintain all momentum (it doesn’t slow down when you’re off throttle) allowing manoeuvres like the flip and burn mentioned above. This is very close to how things actually work in space though not perfect.
Oh and because atmospheric flight actually is modelled in Star Citizen, you can’t treat a dog fight in a planets atmosphere the same as a dog fight in space!
OK, thats actually cool. Maybe I will try it again just feel it. How I choose this uncoupled mode? It is a config of the game or a mode of the ship?
Proof is last time I gifted a game. Starter ships right now are 45 bucks. But wait for the Thanksgiving sale and they are 35, or were last Year.
https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Starter-PackSounds like you have not played in numerous Years. None of that is true recently.
If you want an active City play during fleet week.But tell yourself whatever you like to feel better about it.
Squadron 42 when?
When they finish it.
I think you meant IF.
Nope. They are having no problem continuing funding.
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Citizen, not field. Easy to confuse generic half baked space game.
You have to hope the success and money raised so far is enough to fix the problems
After twelve years and $600 million in development, people should have “hope”? Chris Roberts is taking people’s “hope” straight to the bank.
Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.
Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They’ve thrown most of the game out and coded it from almost scratch twice?
Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.
Spoken with the authority of quite blatantly never having played it.
I literally couldn’t play it, lmao. Kept crashing on me.
If you say so. And of course all any have to do is go on youtube or twitch to prove that isn’t an accurate report of the state. But as long as it makes you feel better to say that.
lol I guess I was hallucinating then