

Half of the VR users once experienced some symptoms of VR sickness, not half of VR users are affected so badly that they’ll never be able to use VR.
Half of the VR users once experienced some symptoms of VR sickness, not half of VR users are affected so badly that they’ll never be able to use VR.
It is a privately held company with no plans for IPO and no dealings with venture capitalists
According to https://pitchbook.com/profiles/company/64901-80, there’s over 100 investors in Epic, and of course there is Tencent holding a 40% share.
But those investors are not much of an issue either, because you forgot one important point in your list: Epic is swimming in money (and Unreal is just a side business for them).
I don’t see a reason why the most expensive game ever should have to be feature complete after 12 years.
But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it…
Does Elon Musk really believe that X is now worth $4 billion, as his scorching post suggests? Maybe not.
Well, maybe I just read another article wildly blowing up a story based on a tweet Elon Musk spent 4 seconds thinking about.
Half a year ago, I bought the 9 years younger (and much more complex) Red Dead Redemption 2 on Steam sale for $20.
Last year? The Mirai went on sale in 2014, the Nexo in 2018. Just nobody buys them because there are no fueling stations, and there shouldn’t be any for their horrible inefficiency anyway.
Yeah, an article with such a headline should be banned from all news-themed communities since 2016 at the very latest, when he proclaimed that autonomous driving is a solved problem.
I thought he should be beat up and arrested?!?
Together with Greece, they were the first country to join after the 12 founding members - years before Germany and decades before Spain and the other half of the current NATO members.
You said they “will never be able to use vr” when all there is that they felt some degree of motion sickness in some situations. Might have been poorly developed games (the industry is still learning how to avoid motion sickness), might have been multi-hour sessions, might have been in combination with drugs or other sicknesses, might have been totally mild symptoms after all.
VR may not be for everybody, but it’s not that everybody who says he experienced motion sickness once will never touch VR again.