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Joined 2 years ago
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Cake day: June 24th, 2023

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  • The quote you’re giving me is Valve-speak for "we were cool with your double-dipping DRM back when it was free for us but we now would prefer you don’t add it to your game because it makes it harder for us to sell your games

    Sounds good to me.

    on Steam Deck where we control the whole platform".

    Ah yes, the closed platform known as the Steam Deck. So closed that Valve gives you the tools to remove Steam from it entirely if you so wish.

    You absolutely don’t own your Steam games. Those go away with your account, unless you’re actively extracting and repackaging those files for backup.

    So then backup your games. Who cares if it’s against the EULA, big bad evil Valve will not find out and even if they did they would not stop you. If Valve wanted to actually stop you from doing that, they could and they would.

    It is absolutely a piracy mitigation tool

    What is? Steam or Steam DRM? These are two completely different things. Steam DRM is not piracy mitigation tool.

    you are not allowed or able to install or play your games without online verification as a general rule.

    So basically you want Steam to provide you the installer in addition to the game yourself, that’s a valid criticism. The other one not so much, I play Steam games offline literally all the time.

    The notion that multiple people here are questioning the fact that Steam’s DRM is, in fact, DRM

    You are just putting words in my mouth, I never implied that at all.

    It’s a testament to their PR, for sure

    …what PR? lol, Valve isn’t exactly known for it’s constant customer-facing communication… All of my links came from Steamworks documentation for developers.

    It didn’t take a genius to understand that the real piracy dampener for PC gaming was availability, price and convenience rather than technically profiicent DRM

    Yeah no shit, you think? It’s almost like “piracy is a service issue”…

    Valve invented or perfected DRM
    Valve invented or perfected DRM
    Valve invented or perfected DRM

    http://www.reactiongifs.com/wp-content/uploads/2013/06/incredulous.gif

    The branding exercise required to do that and still be perceived as a fan-favorite, user-first company should get a TON more credit than it does in marketing schools worldwide.

    You are talking about a company that revealed CS2 by shadow-dropping three YouTube videos and proceed to not give any updates for three months. Marketing geniuses indeed, lmao.

    I think you are making a mountain out of a molehill. Steam DRM does not effect me negatively in any way, you are doing a pretty bad job justifying why I should hate it with every fiber of my being like you seem to.


  • There are different types of DRM. Your original post was that Steam “forces always online DRM” and “you never own anything you buy”. This doesn’t really apply to Steam DRM. You don’t need to be always-online and it is not for anti-piracy. It sounds more like you are describing Denuvo which is another thing entirely. Comparing Steam DRM to Denuvo is like comparing the Wright flyer to a fighter jet.

    I don’t like DRM either but at the end of the day I can just run Steamless so I don’t really care. Streaming services like Netflix have the same thing but it all can be pirated anyway so no big deal. It would be different if Steam actually implemented effective DRM, but it doesn’t.

    That copy is very much designed to justify the fact that Steam allows games to publish with double or even triple DRM solutions under the Steam platform.

    Steam allows it, but they actually officially discourage the use of third party DRM

    Anti-tamper / DRM: In general we don’t recommend use of such solutions across any PC platforms, as they may impact disk usage and overall performance. Getting them fully functional in the Wine environment can take some time and add significant latency to getting your title supported.


  • You might disagree with the Steam DRM wrapper in principle, but in practice it’s laughably easy to bypass (by design). The difference between a DRM-free game and a game solely running Steam DRM is five minutes of effort, at that point does DRM even matter?

    The Steam DRM wrapper is an important part of Steam platform because it verifies game ownership and ensures that Steamworks features work properly by launching Steam before launching the game.

    The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.

    We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won’t work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.).







  • Well that’s why I said “near-equivalent”, $600 vs $450 is comparable. Performance should be close to equal, I don’t know what’s going on with your particular setup but if your PC has a better CPU/GPU/SSD than a PS5… then it’s better than a PS5. Maybe you are getting throttled by some external factor, like temperature or background processes. But I suspect you are running games at full native resolution on your PC and comparing it to console games, but “4k” is never actually “4k” on a console. They often use some tricks to run at lower resolutions using upscaling. You can do the exact same thing on PC if you wish.




  • Ubuntu LTS is generally used for servers, but if you are going to game on it you should consider using a container such as flatpak. It will share a kernel with your host OS (so if you need a newer kernel you are out of luck) but will be packaged with a newer version of Mesa. Installing drivers outside of the official repos can be a PITA because you often have to re-do everything when you upgrade your OS.

    edit: should mention flatpak won’t make your OS work itself. You’ll need a newer distro for that. Ubuntu only gets major software updates for six months until the next release, everything after is minor adjustments like security updates and bug fixes.




  • So let me get this straight.

    1. Linus screwed over a small two-person startup with his own incompetence by using the product in an unintended way and not using the GPU and instructions which were provided for him.
    2. Stole their prototype which they needed to develop their product further, even going so far as to sell it at auction.
    3. Goes on record to say “yes, we screwed up but it would cost $100-$500 to fix it so I’m not going to and no, I’m not apologizing for that”. (That amount of money is chump change to him.)
    4. Lies about offering to recompense the company. They didn’t do that until after getting called out.
    5. When he gets criticized for screwing over this company for his own mistakes, rather than owning up he tries to gaslight everybody into think he is somehow the victim?? “Today was so hard bros” oh poor wittle multi-millionaire Linus… I’ll be sure to pray for you while I struggle to pay my rent.

    What a fucking piece of shit, fuck him. I hate people like this that simply can’t own up to mistakes and have to deflect all criticism.




  • These are the numbers I found for 5th and 6th gen games:
    FFVII: 10.0
    FFVIII: 8.6
    FFX: 8.5
    Ocarina of Time: 7.60
    Wind Waker: 6.79
    Majora’s Mask: 6.82

    FFIX: 5.5
    FFX-2: 5.4
    Oracle of Seasons & Oracle of Ages: 3.99
    Minish Cap: 1.76

    So maybe “a lot” is an overstatement, but they did generally sell more. You have a point regarding sales-per-console, but also remember PS1 had over 1900 games to N64s 388. That’s way more competition for third party FF games to get sales. Many people that buy Sony consoles don’t even look twice at JRPGs, whereas most people that buy Nintendo consoles know day one they are going to get the latest Mario and Zelda.