Some of Steam’s oldest user accounts are turning 20-years old this week, and Valve is celebrating the anniversary by handing out special digital badges featuring the original Steam colour scheme to the gaming veterans.

Steam first opened its figurative doors all the way back in September 2003, and has since grown into the largest digital PC gaming storefront in the world, which is actively used by tens of millions of players each day.

“In case anyone’s curious about the odd colours, that’s the colour scheme for the original Steam UI when it first launched,” commented Redditor Penndrachen, referring to the badge’s army green colour scheme, which prompted a mixed reaction from players who remembered the platform’s earliest days. “I joined in the first six months,” lamented Affectionate-Memory4. “I feel ancient rn.”

  • MudMan@kbin.social
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    2 years ago

    I’m just here to remind people that those guys are active shills that sold out immediately back when all of us principled ones were raging about them forcing always online DRM onto Half Life 2 and actively boycotting it (and still playing a cracked copy anyway, because hey).

    And you know what? We were right. Turns out it DID make everything a nightmarish hellscape of big brother-esque remote digital rights control where you never own anything you buy. Those 20 year old veterans ruined it all.

    So yeah, they get a badge and I get to go “you maniacs, you blew it up!” and so on.

    • geosoco@kbin.socialOP
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      2 years ago

      Everyone saw the current landscape coming, and there was no way around it if we wanted online distribution. I hate DRM as much as the next guy, and love my physical collection, but it wasn’t Valve and Steam that ushered in this BS. You can avoid steam, and a large amount of DRM if you genuinely care about. There was pushback years later and even Apple allowed you to DRM-less options.

      After years of MPAA and RIAA BS piracy claims from cd & dvd ripping and declining physical sales, every company and their mom was looking into DRM to allay the fears of copyright holders and enable digital distribution. It was going to happen regardless of Steam. Apple, Microsoft, Sony, Philips, etc were all launching the same shit. Apple launched the iTunes store months before with complete DRM and people ate that up. Companies new years before people would adopt it if the benefits of digital distribution outweighed the inconvenience, and they were right.

      Shit like Denuvo was going to happen regardless, as despite the push back on some of the invasive DRM, some companies remain unconvinced. They do it even on top of Steam.

      • MudMan@kbin.social
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        2 years ago

        No, wait, it literally WAS Steam. I mean, it wasn’t just Steam, but those guys were there at ground level. Valve is ultimately an offshoot of Microsoft, it’s not like becoming the main app store on home PCs by introducing structured DRM, sales and download management software wasn’t part of their plan.

        So let’s be clear about what we’re talking about here. Denuvo? Yep, that sort of DRM predates Steam. License limits and online activation? That’s contemporary to Steam and it’s the problem Steam is trying to solve. Online app stores built around DRM? Steam is as early on that race as it gets, and it’s absolutely built for that purpose.

        I like it as a piece of software, too, it’s well made, but why whitewash it?

        Plus, I have to point out that you seem to be arguing two opposite things at once. Is DRM inevitable? Well, since you seem to be correctly arguing that DRM-free alternatives do exist and seem to be financially viable… I’m gonna say no?

        • geosoco@kbin.socialOP
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          2 years ago

          My argument is that it was inevitable at the time, and everyone saw it coming. It was going to happen regardless of whether Valve created steam or not.

          You literally state this:

          Turns out it DID make everything a nightmarish hellscape of big brother-esque remote digital rights control where you never own anything you buy. Those 20 year old veterans ruined it all.

          I don’t think any of that is true. You can avoid most of the shitty DRM today and the big brother-esque remote DRM. People who adopted it then, didn’t usher this in.

          • MudMan@kbin.social
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            2 years ago

            But they did it. They made it work. Somebody else might have, I suppose, but it was literally them. EA was trying hard to push online activations and failing miserably. Download managers paired with DRM were a dime a dozen and were not making a dent. It was Steam.

            They took the most anticipated game in the PC landscape and acquired the most played mod, bundled them together with their trojan horse of a DRM-cum-online store and forced the entire PC community to buy into it or be unable to play the big stuff.

            That´s what they actually did in the real world. I remember, I was there.

            So given that Steam absolutely counts as “shitty DRM” in my book, I’m not sure your representation fits reality. Like I said above, I buy DRM-free games whenever possible and my Steam account is still growing way faster than my GOG account despite prioritizing GOG.

    • snooggums@kbin.social
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      2 years ago

      Eh, I joined knowing full well that I was trading permanent ownership and the risk of losing access if steam failed for the convenience of installing and updating without needing to do every game separately. I wasn’t in the habit of trading in games anyway, and if I get an average amount of enjoyment across games then that works out whether I uninstall from steam or throw a box in the trash.

      After using it for two decades steam is still the best decision I have made for gaming even of there is still a risk that they could go belly up or remove my games at will with no recourse. The few games I lost access to were online multi-player where the servers shut down, and physicsl media would not have avoided that. On the upside many games that would have lost support over time have always been available to install and run without needing to store physical media, and a combination of sales for lowered prices and a game just being available have made the platform my reliable go to.

      Competitors like GoG that offer DRM free versions are another great avenue for people! I even have a couple of games from then, but convenience and consistent reliability has been the reason that I load a game in steam nearly every day even if just for a quick round. Basically the opposite of a hellscape in my experience, but then again I have had mostly reliable internet during that time.

      On a side note, I have no idea what steam levels are or whar any of the steam perks stuff is. I just use it for launching games.

      • MudMan@kbin.social
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        2 years ago

        Cool. I don’t disagree with any of that, for the record.

        It’s the defensiveness and outright denialism of the tradeoffs that I’m calling out, if anything.

        • InEnduringGrowStrong@sh.itjust.works
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          2 years ago

          When it was released, Steam was absolute shit, which is something people tend to forget or ignore.
          It has certainly come a long way, but it’s still a “Games as a Service” where you don’t really own anything.
          Then again, my account is 18 y.o.

          • Streptember@kbin.social
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            2 years ago

            I remember when Steam the software was the worst piece of software on my computer. And it stayed that way for long enough that it became a meme.

    • Hydroel@lemmy.world
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      2 years ago

      I don’t inherently disagree with what you’re saying, but online DRM would have happened anyway sooner or later, and online isn’t always online.

      But most importantly, I’d rather a billion times have Valve rolling in that Steam money than any other publisher on the videogame market: the industry would be just that much worse, with unexisting indie devs and no Proton.

      • MudMan@kbin.social
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        2 years ago

        I mean… would it? Indie devs not only existed before Steam, but typically have a hugely contentions relationship with them. I haven’t forgotten all the growing pains about races to the bottom through sales, arguments about curation and the entire Greenlight fiasco.

        I’d give them credit for pushing indie devs enough to get Nintendo to stop being annoying to work with, but that was Microsoft pushing Sony which in turn pushed Nintendo. Steam is background noise in that process.

        Valve solved the issue of PC piracy in the way Netflix solved the issue of TV and movie piracy: by creating a convenient service people liked to use that is significantly more hassle free than digging through shady websites. If they hadn’t figured it out, the next-in-line big store that happened was GOG, which is coincidentally a DRM-free storefront that grew as a reaction to Steam. I don’t know what the CD Projekt Deck would have looked like, but we at least would have gotten a third sequel of a game series, so there’s that.

    • Nefyedardu@kbin.social
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      2 years ago

      You might disagree with the Steam DRM wrapper in principle, but in practice it’s laughably easy to bypass (by design). The difference between a DRM-free game and a game solely running Steam DRM is five minutes of effort, at that point does DRM even matter?

      The Steam DRM wrapper is an important part of Steam platform because it verifies game ownership and ensures that Steamworks features work properly by launching Steam before launching the game.

      The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.

      We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won’t work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.).

      • MudMan@kbin.social
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        2 years ago

        It matters because it’s there. If it was meant to not be DRM it… wouldn’t be DRM. That copy is very much designed to justify the fact that Steam allows games to publish with double or even triple DRM solutions under the Steam platform.

        In practice, the DRM matters because it discourages keeping a backup of fully owned game files. On GOG it’s trivial to backup offline installers, which are provided explicitly (and I do keep a backup of games I only own on GOG, by the way). Steam explicitly limits your access to your games and how you use them, presumably to support a secure microtransaction environment within the Steam platform. That’d be the “ensures the Steamworks features work” bit in that text.

        That’s extremely nontrivial for Steam, for the record. Disputing the ability to drive separate MTX under Steam is why several major publishers ended up withdrawing for a bit until they realized it’s not commercially viable and Steam is effectively a quasi-monopoly on the PC platform.

        • Nefyedardu@kbin.social
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          2 years ago

          There are different types of DRM. Your original post was that Steam “forces always online DRM” and “you never own anything you buy”. This doesn’t really apply to Steam DRM. You don’t need to be always-online and it is not for anti-piracy. It sounds more like you are describing Denuvo which is another thing entirely. Comparing Steam DRM to Denuvo is like comparing the Wright flyer to a fighter jet.

          I don’t like DRM either but at the end of the day I can just run Steamless so I don’t really care. Streaming services like Netflix have the same thing but it all can be pirated anyway so no big deal. It would be different if Steam actually implemented effective DRM, but it doesn’t.

          That copy is very much designed to justify the fact that Steam allows games to publish with double or even triple DRM solutions under the Steam platform.

          Steam allows it, but they actually officially discourage the use of third party DRM

          Anti-tamper / DRM: In general we don’t recommend use of such solutions across any PC platforms, as they may impact disk usage and overall performance. Getting them fully functional in the Wine environment can take some time and add significant latency to getting your title supported.

          • icedterminal@lemmy.world
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            2 years ago

            In regards to Valve discouraging it, once third party DRM is removed later (because all publishers do it due to subscription cost.) the performance and quality of the game improves on Windows and even more so on Linux.

          • MudMan@kbin.social
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            2 years ago

            Look, Valve people speak a very specific way. It takes a while to wrap your head around what they mean.

            The quote you’re giving me is Valve-speak for “we were cool with your double-dipping DRM back when it was free for us but we now would prefer you don’t add it to your game because it makes it harder for us to sell your games on Steam Deck where we control the whole platform”.

            And yes, those things do apply to Steam. You absolutely don’t own your Steam games. Those go away with your account, unless you’re actively extracting and repackaging those files for backup. This is itself a breach of Steam’s EULA and not a service they provide. It is absolutely a piracy mitigation tool and, while there is a “Offline Mode” you are not allowed or able to install or play your games without online verification as a general rule.

            The notion that multiple people here are questioning the fact that Steam’s DRM is, in fact, DRM because it’s crackable is kind of shocking. It’s a testament to their PR, for sure, but also to their ability to do long term moves due to being a private company. It didn’t take a genius to understand that the real piracy dampener for PC gaming was availability, price and convenience rather than technically profiicent DRM, but it did take a competent CEO with no shareholders in his way to deploy that strategy.

            But that doesn’t mean it’s not DRM or games-as-a-service. It absolutely is. Valve invented or perfected DRM, online distribution, battlepasses, monetized UGC and, technically NFTs. The branding exercise required to do that and still be perceived as a fan-favorite, user-first company should get a TON more credit than it does in marketing schools worldwide.

            • Nefyedardu@kbin.social
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              2 years ago

              The quote you’re giving me is Valve-speak for "we were cool with your double-dipping DRM back when it was free for us but we now would prefer you don’t add it to your game because it makes it harder for us to sell your games

              Sounds good to me.

              on Steam Deck where we control the whole platform".

              Ah yes, the closed platform known as the Steam Deck. So closed that Valve gives you the tools to remove Steam from it entirely if you so wish.

              You absolutely don’t own your Steam games. Those go away with your account, unless you’re actively extracting and repackaging those files for backup.

              So then backup your games. Who cares if it’s against the EULA, big bad evil Valve will not find out and even if they did they would not stop you. If Valve wanted to actually stop you from doing that, they could and they would.

              It is absolutely a piracy mitigation tool

              What is? Steam or Steam DRM? These are two completely different things. Steam DRM is not piracy mitigation tool.

              you are not allowed or able to install or play your games without online verification as a general rule.

              So basically you want Steam to provide you the installer in addition to the game yourself, that’s a valid criticism. The other one not so much, I play Steam games offline literally all the time.

              The notion that multiple people here are questioning the fact that Steam’s DRM is, in fact, DRM

              You are just putting words in my mouth, I never implied that at all.

              It’s a testament to their PR, for sure

              …what PR? lol, Valve isn’t exactly known for it’s constant customer-facing communication… All of my links came from Steamworks documentation for developers.

              It didn’t take a genius to understand that the real piracy dampener for PC gaming was availability, price and convenience rather than technically profiicent DRM

              Yeah no shit, you think? It’s almost like “piracy is a service issue”…

              Valve invented or perfected DRM
              Valve invented or perfected DRM
              Valve invented or perfected DRM

              http://www.reactiongifs.com/wp-content/uploads/2013/06/incredulous.gif

              The branding exercise required to do that and still be perceived as a fan-favorite, user-first company should get a TON more credit than it does in marketing schools worldwide.

              You are talking about a company that revealed CS2 by shadow-dropping three YouTube videos and proceed to not give any updates for three months. Marketing geniuses indeed, lmao.

              I think you are making a mountain out of a molehill. Steam DRM does not effect me negatively in any way, you are doing a pretty bad job justifying why I should hate it with every fiber of my being like you seem to.

              • MudMan@kbin.social
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                2 years ago

                Yeah, I’m not getting into an online quotefest and all of those points I’ve already addressed, so this is an agree to disagree for me.

    • Streptember@kbin.social
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      2 years ago

      At least it’s digital rights control now instead of your rights depending on a fragile piece of plastic and aluminum.

      What good is legally owning a game if I lose access to it just because it physically broke? I’d still have to buy it again (or pirate it) if anything happened to the disk, so IMO, it’s a wash.

      We give up legal rights in exchange for extra short term safety and convenience. And if Steam or the developer ever takes it away from me, I can always just go pirate it to get it back.

      • FfaerieOxide@kbin.social
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        2 years ago

        If I punched you in the dick, would you say, “At least you didn’t kick me in the dick (with shoes!)”?

        What good is legally “owning” a game if you can never sell it, and what good is games never breaking if you can’t buy and run them from a yard sale for a quarter?

        • Streptember@kbin.social
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          2 years ago

          My point is that owning games was never any good because there was always some severe limitation on your legal rights since the game itself is a piece of software and there’s no universal way to guarantee your ownership of a piece of software.

          The disk could always break. If there was any online component, they could always take down the servers. Or if the game was broken from the start or became broken at any point, they could always just never provide the necessary update to make it playable.

          I’ve never really been one to sell my games because I’m always wanting to go back and play them later, so I can’t really offer any input on that fact.

          I just prefer the system that gives me at least a paper thin guarantee over the one that’s less convenient and has absolutely no guarantee.

          • FfaerieOxide@kbin.social
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            2 years ago

            The disk could always break.

            That’s what backups are for.

            If there was any online component, they could always take down the servers. Or if the game was broken from the start or became broken at any point, they could always just never provide the necessary update to make it playable.

            Digital only just makes those problems apply to all games.

            I’ve never really been one to sell my games because I’m always wanting to go back and play them later, so I can’t really offer any input on that fact.

            I like playing a collection too, and I was able to acquire it because other people where able to sell/give away theirs

            I just prefer the system that gives me at least a paper thin guarantee over the one that’s less convenient and has absolutely no guarantee.

            Being able to physically hold everything needed to play the game was our guarantee.
            A guarantee the publisher would never ever be able to take what we had just paid $60 (or less, secondhand) away from us.