

I believe that was the same year as Fallout 76, which has come out as being made to boost Bethesda’s stock before the Microsoft buyout. I would not be shocked at all if the trailer was put out solely for the same reason.
Better than butt stuff
I believe that was the same year as Fallout 76, which has come out as being made to boost Bethesda’s stock before the Microsoft buyout. I would not be shocked at all if the trailer was put out solely for the same reason.
Feels like this is made in an attempt to get outrage clicks, but I’m pretty sure the show has a legitimate claim to “The Game Awards” as a trademark.
Vampire the Masquerade: Bloodlines Not only is it fantastic, it would benefit greatly from a remake due to how the code is held together by tape and dreams of a better future
Ah yes. If there’s one thing that the Playstation has been known for over the years, it’s been a very narrow selection of games to draw from.
Yes, I believe all the UbiArt games did. I would defend all three of those and wish they didn’t slip into the wind
I feel like lukewarm is the best Ubisoft has managed in about a decade now so seems like it should have been within expectations.
I have a lot of problems with them too. I gave Game Pass an honest shot once, but could never get any games to run or install properly. Can’t imagine the normal store front is any better.
Capcom was the redemption arc of the decade and, aside from the occasional flash of their greed, doesn’t need to be in anyone’s hands but their own.
There are so many companies that have all the pieces to make good competition to Steam but their greed gets in the way. Microsoft in particular should have been a shoe-in for it, but GFWL was an embarrassing failure, the WIndows store is rubbish and insists on a new file format that (at least in the past) caused all kinds of issues for games, and now their Game Pass service has no focus on a buying element. This is without going into both Amazon and Google tripping on the starting line when it comes to getting in the gaming space. A launcher that was tied in with Amazon’s web store would be a really quick way to get a lot of people in naturally.
I really wish more people used GoG to where it could be a competitor. Unfortunately the game selection is much lower due to companies turning their noses up at no DRM. Also, I will admit that I tend to buy things on Steam in favor of GoG due to a lot of the features Steam has.
So make something new. Microsoft is in desperate need of defining series rather than Halo and Gears of War, both of which are the types of games he’s criticizing here.
They don’t though? Devs set the price. Steam just says that you need the same base price there as elsewhere.
I love these events Steam does. Especially for more niche genres, they can be fantastic ways of discovering games.
Transcript:
Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built.
We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released. We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects.
We built Darkest Dungeon II using Unity, and a large part of our decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of development. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management.
Part of game development is knowing when a mechanic is not working and then having the courage to swallow your ego and undo the mistake. We call on Unity to recant this blunder.
This is the mobile game, not the Switch one. They’re still launching periodic DLC as part of the pass for the latter.
The studio that made Baldur’s Gate 1 and 2 struggling like this while 3 sparks a fire in the western RPG genre is just sad to see.
Nah, they don’t differentiate and just call them all roleplaying games. Same as how there is no differentiation between animation here and anything animated is anime.
Not to say it looks bad by any means, but I think it’s a shame that a game with such phenomenal pixel art is moving to 3D