There is a 100% chance that this game is going to suck.
I’d implore anyone who disagrees to maybe replay the MegaTon section at the beginning of Fallout 3. Bethesda haven’t evolved at all since and it’s aged badly, especially the writing.
I didn’t notice when I was 18, but that was me with 16 years less experience.
Never go 100%, there’s a 1% chance they’ve actually put some effort into it.
I’d wager there’s a higher chance the game never gets made than gets made well.
There’s 0 chance it will be better than their new game (successfully blocked out the title, sorry).
Their games are from another time, I feel. They are so focused on how they have always made games and somehow proud of it.
They were great when they were made all those years ago, the times when games felt clunky. It was the times.
But Starfield still has that clunk and other games feel way more fluid these days. I don’t feel like I can go back to playing a game that feels like I’m playing a brick.
No preorders, probably won’t even end up playing it because it will most likely, probably, definately, suck farts.
The fucked up thing is that no matter how bad and disappointing Starfield was, and no matter how bad and disappointing their subsequent games will be, I’ll still buy and be naively excited for Elder Scrolls VI because Skyrim was such a foundational gaming experience 😩
Would you want to play it (and support Bethesda) if it’s as bad as Starfield? If yes I won’t judge you, but if not it’s worth it to wait 1-2 weeks. If it’s bad and you still want to play, the seven seas might provide a solution…
I felt like Morrowind struck a great balance between clunk and depth. Skyrim was polished but had no depth.
Something like Kingdom Come Deliverance feels way more clunky to me, but has far less appeal to general audiences than the Elder Scroll games. Although, there are extremely passionate fans of it, so there’s obviously still a market for that kind of game.
To be fair morrowind was full of clunk, many people were turned off by game mechanics, plus generally forgetting to save before dieing and losing your whole character.
I think the problem is they tried to scale up the production to reach more people, which increases costs. They can’t make a unique/interesting/quirky game because they have to sell to a huge amount of people or else its a failure. Morrowind likely didnt have the “market cap” skyrim did, but morrowind is full of creativity and choices.
Morrowind sold 200k copies its first year, and 4 million over its first 4 years while skyrim sold 7 million its first week and 30 million in its first 4 years.
I think Skyrim is when many gamers realized this. The quests in Oblivion were better, and aside from that, it was just more of the same.
It will be riddled with monetisation, with the attendant mission/quest structure to support that goal. Like, it’s an impossibility that it won’t be. Starfield was on the verge of getting some good will back from the player base, but squandered it on that bullshit pay-per-quest DLC they released recently. Bethesda is beyond help at this point.
I can’t say I’m all that excited about this game, Starfield kinda killed any interest I had in playing another Bethesda RPG
I don’t have high hopes for TES6 anyway. It’ll probably look shit and plqay worse
I believe that was the same year as Fallout 76, which has come out as being made to boost Bethesda’s stock before the Microsoft buyout. I would not be shocked at all if the trailer was put out solely for the same reason.
It’s going to be a flagship game that releases with a newer engine. Maybe ES6 will be that game. A less hopeful take is that the success of ESO is going to prevent them releasing anything else in the universe until it dies.
There was less time between morrowind and Skyrim than between Skyrim and now