So make something new. Microsoft is in desperate need of defining series rather than Halo and Gears of War, both of which are the types of games he’s criticizing here.
Why take risks when I can dig up an old IP and jingle it’s corpse around for a quick buck?
True, but also funny coming from the publisher that has run multiple huge franchises into the ground
He’s right
And they’re hoping that you and I aren’t paying attention
Here’s me wishing that Splinter Cell & Deus Ex was part of this ride… It’s been so long!
Don’t worry. They’ll turn them into live-service games with repetitive content and immersion-breaking cosmetic micro-transactions. You’ll grind through the same few stealth levels with some barely random enemy permutations marketed as “infinite open world content”. Your coop partner will be someone dressed in red cargo shorts, a purple mohawk wig, and a weapon that has so many random attachments on it you can’t figure out whether it’s a microscope, a dildo, or a sniper rifle.
This comment is true for so many games nowadays it’s getting annoying.
I got WWZ recently for some reason and holy shit.
It had been a while since I had regret buying a game.
Same. At least with Deus Ex I have some hope left. Iirc the studio (Eidos?) was sold by Square Enix and the new owner may have them work on a new Deus Ex.
If you like those kind of games it may also interest you that Dishonored 3 being planned was part of the leaks last week.
20 years ago.
Call if Duty is 20 years old. FIFA is 30 years old.
So many games to prove your point and the one you choose is FIFA?
Is it weird I read the title 4 times and every time I read Phil Spector and I kept wondering why we carried what a murderer thought about video games.
He’s not wrong.
Nearly all of Sony’s biggest AAA games started in the PS4 generation less than a decade ago
‘Most publishers are riding the success of franchises created 10+ years ago’
Keyword is “Most”.
Is it most? It’d at the very least be close
A thought I had yesterday playing Starfield, sighing with frustration as janky, broken system after janky, broken system sucked the fun out of my session…
All these different game devs, pouring all these funds & resources / hours into each creating their own special little bespoke game systems, mostly I assume to avoid paying licensing fees to Unity / Unreal. Imagine if they all pooled their resources and knowhow into making one stable, insanely-powerful, insanely-well-funded engine with limitless creative possibilities.
Starfield looks like a game from 10 years ago. Shitty character animations and weird-looking ‘people’. CDPR are, imo, making the smart decision moving over to Unreal for future games. It works, it looks fantastic, it’s very stable. More money and resources to put into the actual process of game dev rather than reinventing the wheel each time.