• BackgrndNoize@lemmy.world
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    2 months ago

    I hate games with a lot of collectibles and hidden Easter egg stuff, since I’m a completionist and a hoarder, I waste so much time digging through things that lose track of the main missions and story and then the game becomes a drag

    • StupidBrotherInLaw@lemmy.world
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      2 months ago

      I tried a game called Crystal Project that was fun until I realized I hadn’t left the tutorial area after an hour due to feeling the need to complete all the parkour puzzles. It turned out some were to be solved later, but this isn’t obvious without spending time determining if it was a particularly hard jump, an impossible jump, or the wrong route altogether.

      Lovely game but no. It’ll drive me mad. I now understand why games often present challenges sequentially and make it obvious when a challenge cannot be completed until a later time.

  • funkless_eck@sh.itjust.works
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    2 months ago

    Funnily enough I am solo-devving game based on Tarot. It takes place in the non-corporeal world beyond life, so there’s no inventory space issues. I guess unless you hit the 9,223,372,036,854,775,807 limit.

  • kinther@lemmy.world
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    2 months ago

    Struggling through Fallout Tactics right now and having to use the lockers they provide in each bunker, then moving all my ammo/healing/weapons to the next bunker. I CAN’T CARRY EVERYTHING DAMNIT!

    • StupidBrotherInLaw@lemmy.world
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      2 months ago

      32 items and no more! It was more realistic, but fuck mate. I’m playing as multiple people with dragon powers. I can suspend a little more disbelief for convenience.

  • ZILtoid1991@lemmy.world
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    2 months ago

    Some artist in the 16th century: “Let’s put some interresting artwork on these cards.”

    Some people in the 20th century: “It’s for diviniation, right?”