I know this sucks, but idk how to feel about it. I had a large collection of physical games, much like I’d imagine most gamers do, only to one day come home and find it all stolen. Insurance pulled the rug on me, and I didn’t get much for any of it. Since then I’ve bought everything digital and, while I know it can happen, I haven’t had any taken from me since. Of course, buying all the games physically would have been way more expensive as some of them are rare collectables now. I’m just happy I get to play them. I know I could lose it all again on a whim of some CEO, but I just feel there isn’t any reasonable solution.
Make sure you guys keep receipts, take pictures, secure your games, and pay extra for any collectables insurance. And don’t let insurance dictate the aggregate value lost, itemize everything and get quotes. You’ll still get ripped off, but hopefully you can rebuild what’s important if it happens to you.
I don’t keep my physical games, I buy and sell them regulary, so I keep my cost per game low, even for new titles. My problem with digital is that I cannot resell, it’s just a license I rent for full price
Reselling does nothing for Sony though, so losing the customers who are buying and selling used games isn’t a loss for them.
It’s like how people freaked out about how Netflix would surely collapse when they cracked down on password sharing, but it’s actually brought in a bunch more money for them. Losing viewers who aren’t paying for the service was actually a bonus. Even if there had been a bet zero change in subscribers, they’d save money from the reduction in traffic.
I think that for now Nintendo Sony and Microsoft are keeping old stores accessible even if it costs them because they calculated the negative PR would cost them more (people wouldn’t hoard digital licenses for titles that don’t have time to play if they knew there’s a potential to be removed from their account before first install)
Ubisoft instead had no problems in removing titles from the Uplay accounts, instead
I know this sucks, but idk how to feel about it. I had a large collection of physical games, much like I’d imagine most gamers do, only to one day come home and find it all stolen. Insurance pulled the rug on me, and I didn’t get much for any of it. Since then I’ve bought everything digital and, while I know it can happen, I haven’t had any taken from me since. Of course, buying all the games physically would have been way more expensive as some of them are rare collectables now. I’m just happy I get to play them. I know I could lose it all again on a whim of some CEO, but I just feel there isn’t any reasonable solution.
Make sure you guys keep receipts, take pictures, secure your games, and pay extra for any collectables insurance. And don’t let insurance dictate the aggregate value lost, itemize everything and get quotes. You’ll still get ripped off, but hopefully you can rebuild what’s important if it happens to you.
I don’t keep my physical games, I buy and sell them regulary, so I keep my cost per game low, even for new titles. My problem with digital is that I cannot resell, it’s just a license I rent for full price
Reselling does nothing for Sony though, so losing the customers who are buying and selling used games isn’t a loss for them.
It’s like how people freaked out about how Netflix would surely collapse when they cracked down on password sharing, but it’s actually brought in a bunch more money for them. Losing viewers who aren’t paying for the service was actually a bonus. Even if there had been a bet zero change in subscribers, they’d save money from the reduction in traffic.
Unironically, I can see physical game theft rising again as the supply is cut off altogether and plastic rot destroys what already exists.
Screwed from both sides.
I had a couple hundred bucks worth of titles in my Amazon Digital Comics account when they shut all that down.
Now Sony cuts out the middle man and steals it from you directly.
I think that for now Nintendo Sony and Microsoft are keeping old stores accessible even if it costs them because they calculated the negative PR would cost them more (people wouldn’t hoard digital licenses for titles that don’t have time to play if they knew there’s a potential to be removed from their account before first install)
Ubisoft instead had no problems in removing titles from the Uplay accounts, instead