• Rob T Firefly@lemmy.world
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      2 months ago

      That version of the 8-bit Ghostbusters game ending (just get past Stay Puft and your guys automatically go up to the building’s roof, cross their streams, and complete the game) is so much more merciful than the versions which added on extremely bullshit bullet-hell boss battles with Gozer afterward.

  • The Picard Maneuver@lemmy.world
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    2 months ago

    I’m pathologically stubborn and will stick with just about any game until I beat it, but Isshin the Sword Saint (Sekiro) took me a long time.

    • yesman@lemmy.world
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      2 months ago

      Isshin is one of the greatest boss battles in gaming. He’s a brutal, but fair, test of everything you learn in the game. The best part is you get to kill Genechro over and over.

      IMO the Demon of Hatred is way harder because so few of your skills are useful in that fight.

    • varden@lemmy.world
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      2 months ago

      Seconding Isshin SS, I’m also stubborn as hell, sekiro is one of my favorite games and that fight took me so many attempts that I almost gave up multiple times. Felt so god damned good when I finally beat him though

      • The Picard Maneuver@lemmy.world
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        2 months ago

        No other FromSoft game could have a final fight as challenging as in Sekiro, because in the other titles, they had to consider a range of levels or builds that players would reach the end with. In Sekiro, they could really push the player.

  • yesman@lemmy.world
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    2 months ago

    Sekero is just about my favorite game. I’ve completed it at least 20 times and will do so again.

    I’ve beaten the Demon of Hatred 2 times and I never want to play that motherfucker ever again.

    • raid_dad@lemmy.world
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      2 months ago

      Killed him once legit and then cheesed him off the cliff on every subsequent playthrough. Fuck that boss.

  • Weirdfish@lemmy.world
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    2 months ago

    Haven’t beat the dual boss at the end of Elden ring, or the final DLC boss.

    Think i’ve done most the rest of Soulsborn bosses.

    In terms of time, some Demons souls boss I got stuck on, put the game aside for years, then went back to.

    In terms of number of tries, I think O&S in Dark Souls one still holds the title. I ran into that brick wall for a long time before getting good.

    Can’t think of any game series I had as much difficulty in and didn’t just give up, unless you count the Mun in Kerbal Space Program as a boss, cause that took a long time.

  • ApollosArrow@lemmy.world
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    2 months ago

    In Hollow Knight, the Grimm fight. I spent hours learning the patterns. I’m pretty sure that’s what created the drift on my joycons during that time.

  • bizarroland@lemmy.world
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    2 months ago

    Ruby Weapon in the Final Fantasy VII PS1 game.

    I even followed the guide, so I just couldn’t figure it out.

    • nickiwest@lemmy.world
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      2 months ago

      The amount of grinding necessary to beat all of the Weapons was ridiculous. I got tired of trying.

  • dejected_warp_core@lemmy.world
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    2 months ago

    Gwyn in Dark Souls.

    The problem was my biggest success. I managed to score a zweihander, pretty early on in the game. I upgraded the hell out of it and was able to clear most bosses with some grinding and a lot of determination. I did this with a failing PS3 controller that generated spurious inputs, resulting in randomly switching to my alt config (unarmed) if I squeezed the controller too hard. I even learned a new level of personal zen and patience after realizing that getting angry would make me perform worse. I got gud.

    Then I arrive at the end boss and get absolutely wrecked.

    Why? I never had to parry. Not. A. Single. Time. Strike, juke, medium-roll, retreat, strike again. Don’t be a target, and keep moving. Meanwhile, every guide to beat Gwyn says you have to parry his attacks. I basically had little choice but to retrain how to play my character modifying an entire game’s worth of muscle-memory in the process.

    My save file has been in this condition for years at this point.

  • Kiwi_fella@lemmy.world
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    2 months ago

    Currently for me it’s the Silksong Choral Chambers gauntlet. It’s been about 5 months. I can get to the last two Sentinals, only as of last night, but fail. It’s taken that long as I give up, don’t play for a week, then go off exploring other areas.

    • blipcast@lemmy.world
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      2 months ago

      I did this one not too long ago! One thing that helped was recognizing that there’s no “roar” delay like when the first one shows up. You can just attacking as they fall down from the ceiling. Second was trying to optimize for damage to take one out asap, and reduce the amount of time you need to dodge both of them simultaneously. For me that looked like Barbed Bracelet, Flintsteel, and Beast Crest. Good luck!

  • Asafum@lemmy.world
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    2 months ago

    Armstrong in metal gear revengance… Not because he was hard on his own, but because the game bugged on the way to get to him and I couldn’t rotate my blade to break the things he was throwing at me.

    I got to the boss with a tiny sliver of HP left and spent like 3 hours trying to beat him with it. I THINK I beat it, I don’t think there was another phase or something, but during a cutscene that happens after fighting him the game froze… I threw the controller and never turned the game on again lol

  • PillBugTheGreat@lemmy.world
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    2 months ago

    Ruby and Emerald. That’s when I knew that I would never 100% a game in my life. Even with the game guide, those fights can fuck right off.

  • TheLamb@lemmy.blahaj.zone
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    2 months ago

    The fucking Dark Souls 3 Ballerina. It took me hours and hours and it fucking sucked. Love her though, such fun attack patterns.