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Joined 2 years ago
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Cake day: July 4th, 2023

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  • I mostly use edibles, since I prefer those over smoking. Use 'em enough and your tolerance can get sky high. Combine that with poor self-regulation (common in us folks with ADHD, IIRC), and a traumatized past you want to hide from, and overuse became considerably easier for me.

    Regular usage at high doses can result in withdrawal effects, since at that point your brain is used to the heightened dopamine levels. Without the constant party of THC in my system I get unbelievably angry and irritable, mostly towards myself, and threats of suicide become more frequent. Makes me wanna pop another brownie to make the self-hatred stop, cause these withdrawal effects can last a while for me.

    I’m doing better with it lately, but I’m having to do frequent vibe checks on myself, and I’m working on an extended break right now. I dunno how universal an experience mine is, but boy howdy, I gotta be more careful.













  • I know more about the Doom engine than I do interpersonal relations. Did you know you can completely destroy collision physics via writing over memory addresses if you shoot a bullet weapon at a stack of corpses?

    Edit to explain: Decino has a great video explaining it in detail. Link is above, tho I’m at work and can’t watch it to double check. Poorly explained from my memory:

    When you fire a hitscan attack (press button, gun shoots a bullet that instantly hits with no travel time), the engine does a number of checks for collision, range, etc. If you have a stack of actors (decorations, monsters, ammo, etc) and you fire a hitscan attack in the direction of the stack, it makes a call to check collision for each individual actor in that stack. The actors don’t have to be all on top of each other, it just matters that the hitscan line crosses over those actors.

    If you have a stack of 129 or more actors and fire a hitscan weapon, the game will essentially overwrite parts of the memory address. I don’t understand a lick of that stuff myself, admittedly, I’m no programmer. If you have something around ~140ish actors in the line of fire of a hitscan attack, the Blockmap system for checking collision effectively gets erased. Projectiles pass through everything, bullets and melee do no damage, players and monsters walk through walls, and you can’t interact with things like switches. You can fix it by saving and loading, though if you’re recording demos you can’t save.




  • I can at least try clearing some stuff up on being asexual.

    While the name Asexuality inherently suggests a complete lack of sexual interest, folks these days try to treat it more as a spectrum, much in the same way that sexuality itself is a spectrum (more to it than gay and straight!) There’s probably a better way to describe the spectrum than calling all parts of it the “I don’t like sex” club, but I digress.

    There’s folks like you who are completely not into sex. “Sex repulsed” is the term I’ve seen used most, though repulsion to sex itself doesn’t inherently suggest finding disgust in sex (“It ain’t gross, I just don’t see the appeal”), but plenty enough asexual people find sex to be disgusting in some way, shape, or form that it should be noted.

    I’ve always called myself grey asexual - I do get sexual urges, and I enjoy relieving those urges on my own, but the thought of sex itself isn’t a pleasant one for me. I consider myself sex repulsed given my history of having been sexually abused.

    I’ve met folks that called themselves demisexual - Sex itself isn’t what’s desired, but rather the human connection one can build with sex, and the bonds that form in one’s passions with another. They’re not interested in random hookups, cause sex itself isn’t the point. They find that sexual appeal rises in people they have a more personal connection to.