Personally I think 25 years. What do you think?

  • CrazyLikeGollum@lemmy.world
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    8 hours ago

    Copyrights should expire five years from the date of initial publication at most.

    The copyright should be nontransferable and exclusively held by the original creator/creators.

    The creator(s) should be the people who substantively contributed to the work. Monetary contributions are not substantive.

    The rights holder should be an actual human person(s) not a corporate entity.

    The copyrighted work should enter public domain immediately upon the death of the last living rights holder or upon the expiration of the copyright. Whichever happens first.

    Any decision to license the work should require the unanimous consent of all living rights holders.

    If a rights holder is rendered incapable of making licensing decisions under suspicious circumstances all licenses to the work are immediately voided and no new licenses can be issued.

  • Aeri@lemmy.world
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    14 hours ago

    My personal opinion is that copyright should be strong in a manner inversely proportional to the size of the entity that controls that copyright. There should also be an extensive amount of work put into patching circumventions of this law.

    If I personally make a little cartoon cat guy and make it big but I’m still just like one person making animations by hand I should be able to keep copyright on my creation pretty much until I die.

    If I’m a multi-million dollar corporation the copyright protection should fall off dramatically. Corporations can still make a big profit on things they just can’t be the sole proprietor forever.

    I’m not sure what exact figures would be fair but you get the principal, smaller entity longer protection. Basically the opposite of whatever the fuck Disney is doing to the law.

    • vrek@programming.dev
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      13 hours ago

      My only issue is what if you start as a single artist but it gets so popular you become a corporation?

      Like if your little cat guy gets popular enough you make a bunch of merch, maybe a video game, get offered funding to make a TV show… When does it switch? I could totally see this abused like “yeah we want a cat-guy show on Netflix! Here’s 100k to make it… Aw shame you are now above the personal limit so your copyright no longer exists so we will make it ourselves and you get no money!”

      • Aeri@lemmy.world
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        12 hours ago

        As I outlined previously I think this would involve somebody or a lot of somebody’s a lot smarter than me writing very elaborate law to fill in all the edge cases but yes.

        • vrek@programming.dev
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          12 hours ago

          I see the intent but can also imagine so much abuse… “yeah I own the copyright privately, yeah megacorp finances me, and yeah I technically own and control megacorp but the copy right is privately owned… Why are you asking all these questions?”

          • Aeri@lemmy.world
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            4 hours ago

            That’s like any law though this isn’t a gotcha.

            You could say the same about taxes or murder. Yeah rich assholes find ways around laws. Grug know that this known quantity. That doesn’t mean we shouldn’t have laws about it.

            I’m also not some kind of brilliant legal mind. So I accept that I would be under qualified to construct the laws.

  • molten@lemmy.world
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    8 hours ago

    Six fucking months. Make your money, own your IP. Then let competitors/fans/copyslop have its way with it. I don’t care about the profit lifetime, I don’t give a single shit. Lawsuits are too damaging to let them be levied against random people and companies who aren’t at fault. If it’s too confusing to the consumer then maybe you can copyright the name of it or the creators name until there’s no longer significant work being done on the original IP so it’s not so easy to trick consumers or something.

    Six months until someone can sell their version of Taylor Swift’s most recent hit word for word and note for note. Six months until you can make money off of your animated show Doc and Marty. Six months before you can cash in on your book “Hairy Pooter and the Sorcerers Stones” that’s just OG HP with the names swapped.

    Ideas will be stolen and fame will go to the wrong people. Small creators will suffer. Much like happens anyway but people won’t be sued to kingdom come because mickey mouse was on a shirt that an extra wore in the shoot that made it into their indie film that blew up or whatever.

  • Limonene@lemmy.world
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    10 hours ago

    It depends on the type of work. The proper length of copyright for books or films should long, about 20 to 25 years, because they remain relevant for longer. But software should be shorter, about 7 years.

    The purpose of copyright is to enhance the public domain, not to create a business model. How well is 75 year old software enhancing the public domain? If any software has even entered the public domain through copyright expiration, what use is that software today? At best it’s an archeological curiosity, but more likely it’s no use at all.

  • Fondots@lemmy.world
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    10 hours ago

    For an independent artist in the US, I think their lifetime +25 years & 9 months.

    It’s something they made, they created it, they deserve to profit off of it.

    Why the +25 years & 9 months?

    Independent artists may not have a more traditional retirement plan with a pension/401k, health benefits, etc. They work for themselves, their income can be inconsistent, sometimes their work may not become popular until years later or even after they pass away.

    But that work is how they’re providing for their family, their children’s care and college funds and such, funeral expenses, help their spouses along after they pass, etc.

    In the US you can usually stay on your parents healthcare up until 26, so I think it’s fair that we should allow their family to profit off that copyright for that long after their death.

    If I were an artist, and immediately after getting my wife pregnant, keeled over dead, I’d want to know that I’ve left behind something that will help them along at least a bit hopefully at least until my kid is hopefully old enough to stand on their own since.

    And sure, not every artist is going to be leaving behind a pregnant wife, but most people are going to have some sort of family who are going to be stuck with funeral expenses and other legal bullshit to sort out, and I think that 25ish years is a reasonable enough timeframe to keep the copyright tied up before releasing it to the public domain.

    For works created by/for a company (or owned by one if an individual creator sold it to them,) I think it can get a little murkier.

    A lot of people cite the old 14 years + one 14 year extension that was the original US copyright law. And I get it, that sounds reasonable enough I guess.

    But a lot of things have changed since then, companies are bigger, things like video games exist now that didn’t back then, and some things have gotten a lot more complex.

    Let’s look at the MCU, just the main movies have come out over 18 years and is still going for the foreseeable future, and with spider man and Deadpool sort of tying in some of the pre-MCU movies into the shared multiverse, you can even argue that it’s 26 years at this point. Hell, Marvel and DC have been doing their thing since the 30s. New Star Trek stuff has been trickling out since the 60s. Mario first appeared in Donkey Kong 45 years ago. Skyrim came out in 2011, and the next elder scrolls game is still probably years away. We just didn’t have franchises like we do now back in 1790, I think it’s fair that the laws should reflect in some way how long-lived some franchises can last now.

    I think it might be fair at this point to allow a company to hold copyright on something indefinitely (please put away your torches and pitchforks) but

    1. They need to renew the copyright every 5 years. If they don’t it automatically enters the public domain.
    2. In order to renew it they must make that copyrighted property available to the average person. If I can’t go out and buy a copy of a specific movie, game, book, etc. then they don’t get to sit on the copyright for it.
    3. After maybe 50 years (I’m flexible on that, but 50 is a nice, round number,) as long as they’ve kept up with the renewals, they still own it, and other people/companies have to pay them to use it for commercial purposes, but they no longer control it, after that point they can no longer deny anyone the right to use that media as long as they’re paid for it, and they don’t get to set the price, that becomes a fixed rate set by the government. A 50+ year old movie (or whatever) costs $X if you want to make and sell copies of it, $Y to create and sell merchandise based on it, $Z to show it in a theater, etc. and those prices will be kept reasonable.
    4. Also, after 50 years, non-commercial use opens up. You can use it to your heart’s content however you want, copying it, sharing it, posting it online, whatever you want, as long as you’re not making a profit on it.

    Bridging parts 4 and 5. Let’s say you wanted to post a whole movie on YouTube. If your channel isn’t monetized you’re totally in the clear, you can do that. However YouTube might still make a profit off of it being there due to ads and such. So YouTube can either

    A. Not allow copyrighted material in their TOS, and must take it down when (and only when) requested by the copyright holder.
    Or
    B. Choose to pay the appropriate licensing fee to stream that copyrighted material, which again would be a fixed, reasonably low rate set by the government. It might be worth it to them to pay that fee because it means increased traffic to their site.

    If your channel is monetized, you would have to pay that fee. Again, these fees are going to be fixed and kept fairly low. What those fees are is probably going to depend on how it’s used. Using, let’s say, a clip that’s 30 seconds or less of something in another video might be a one time fee of $5, but if you’re posting the whole movie, maybe that deserves some percentage of what you earn from those views unless YouTube decides to pay for the streaming license for that movie (if you then owe anything to YouTube for that and how much would be part of whatever monetization agreement you have with YouTube)

    Deciding exactly what those licensing fees for 50+ year old media should be is well outside of my pay-grade.

    EDIT: There’s a lot more to intellectual property than just copyright, trademarks, patents, etc. so this is really only scraping the surface, but hopefully this kind of shows where my head is at with these kinds of matters.

  • Chl0r0f0rm_Angel@sh.itjust.works
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    9 hours ago

    1 week, for theater and festival screenings. Better make it so good that nobody feels like they can do it better. As for people trying to do it cheaper, well it was going to happen anyway.

  • Treczoks@lemmy.world
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    11 hours ago

    It started on the same level as patents: 14 years. It could be renewed once for a fee. Anything beyond was a mistake.

  • TootSweet@lemmy.world
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    12 hours ago

    My first gut reaction is to say “zero. Not a god damned single solitary second. If you want to own a story or a song or whatever, keep it the fuck in your head you fucking moron what the fuck is wrong with you?”

    And my only hesitation to say that is: copyleft isn’t so easy to accomplish without copyright. Particularly, without copyright, the way the GPL does the whole “source code provision” thing falls apart. Without said provision, OpenWRT wouldn’t exist. And for the existence of the source code provision, with a little luck we’ll have FOSS OS distributions for smart TVs sometime in the foreseeable future. And hopefully that same court case will spawn a proliferation of other “OpenWRT but for <kind of consumer smart device>” projects. That actually work.

    It might not actually be impossible to do a “source code provision” without copyright. It’d probably involve some kind of NDA with “source code provision” kind of conditions, though. And if you allow for NDAs on stuff in place of copyright and every game or book you buy forces you to agree to an NDA… is that actually better than copyright? It’s probably worse.

    So, I think even given all the above, my answer is still “zero”. But aside from that, I also hold the opinion that we should have legislation which makes for a “source code provision” on “all software” (for some definitions of “all”. In practice I could see it being difficult for companies to comply with that with regard to software made well before the law was passed, for instance. For instance software for which the source code is now lost.)

    Beyond that, I’ll say that I believe in a right to attribution, which feels a little more like a trademark-y kind of thing than copyright. Rather than artificial scarcity, let’s “promote the progress of… useful arts” (quote from the U.S. Constitution) by helping creators cash in on their reputations. That plus physical products (collectors editions, swag, etc), unique experiences (live shows, theme parks, etc), authenticity (if you get it from the creator, you know you’re getting the real canon and not someone’s fanfic), quality… that sort of thing. Don’t believe the big-copyright industries when they say they’ll go out of business without the outdated and ruthlessly abused model of promoting culture that is copyright. They’ll largely have to pivot into business models that don’t depend on government-granted monopolies. But that’s a good thing.

    Plus, consider your favorite individual creators. Most of them don’t make money really on what they do at all. And for the ones that do, would you really put less money toward their creative efforts if copyright didn’t exist than you do now? I support my favorite small creator on Patreon. (Don’t get me wrong. I’m concerned about the chokepoint that Patreon has at the moment, but I like the “patron” model for supporting artists better than copyright.)

    Anyway. Go watch “Steal This Film” or “Good Copy Bad Copy” or something.