It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

  • grue@lemmy.world
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    1 month ago

    Games should be required to have reproducible source for all components (client and server) sent to whatever the European equivalent of the Library of Congress is, to be made available in the Public Domain whenever the publisher stops publishing them.

    • helpImTrappedOnline@lemmy.world
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      I like it. If the publisher no longer sells/supports the full game as purchased, then they no longer to get to complain about people pirating it.

      I don’t like instantly throwing it public domain, that’s the wrong license to use. I think Creative Common CC BY-NC-SA would be more appropriate. (Credit the original, no commercial use, and any modified/redistributed version must follow same license).

      This will prevent xbox from taking all the old PlayStation games, stealing an emulator, and selling them under game pass to people that don’t know those games are freely available.

      I’d also add the game must be available as an individual 1-time purchase. If it’s only available as a bundle or subscription service (like game pass), that doesn’t count.

      • grue@lemmy.world
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        1 month ago

        The Public Domain isn’t a “license.” It’s simply the default state of a work when copyright is no longer being enforced for it. I’m saying that copyright should immediately expire for any published work that is no longer being made available by some entity with the right to do so (phrased carefully so as not to break copyleft licenses, BTW) and that anyone should be able to get it directly from a government archive of all Public Domain works.

        As for selling Public Domain works, that’s always been allowed and I don’t see any particular reason to change it, provided that regulatory capture doesn’t result in the public archive being the digital equivalent of hidden away in a disused lavatory in a locked basement with a sign saying “beware of the leopard.” If the free option is prominent and well-known but you want to pay money for some reason anyway (in theory, because the person selling it added value in some way), that’s your business.

    • ByteJunk@lemmy.world
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      1 month ago

      Not sure about public domain. Perhaps a non-commercial license would be best - this way fans can carry on the work, but others wouldn’t be tempted to profit off of the IP.

    • SleeplessCityLights@programming.dev
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      1 month ago

      If a studio is using the same base architecture for online services as a game that is currently active, you want developers to share their current live architecture and code?

      • grue@lemmy.world
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        Yes.

        If they don’t like it, they can keep supporting their older stuff. Or better yet, rethink their decision to impose a “live service” business model now that they’d actually be held accountable for it, and consider going back to giving users the means to run their own servers.

        (Also, by the way, “security by obscurity” is bullshit. If disclosing their server-side code leads to exploits, that just means they’re fucking incompetent. I have no sympathy at all.)

        • SleeplessCityLights@programming.dev
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          Set the launch arguments of any Unreal game to “-log” and get back to me on how many lines of log types LogEOS* it spits out before the main menu loads. That usually interfaces SteamOSS, so if there are a low amount of EOS logs they will show up as LogSteamOSS. That is the best hint I can give.

          • grue@lemmy.world
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            It sounds like you’re trying to “hint” at the idea that a bunch of games are using Epic Online Services and/or the Online Subsystem Steam API associated with it, but beyond that I don’t understand what point you’re trying to make.

            If you’re trying to obliquely cite that as some kind of counterexample where it’s reasonable for a game’s source code to remain secret just because part of it is that library, then no, it fucking isn’t. I can’t tell whether EOS has the source code available along with the rest of the Unreal engine or not, but if not, it ought to be and IDGAF about any excuses Epic might have for not making it so.

            • SleeplessCityLights@programming.dev
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              If you are so hell bent on being right or knowing the answer. You could sign all of the Steam, Epic, and SDK NDAs to get access to all of the documentation.

              • grue@lemmy.world
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                1 month ago

                LOL, what? You’re the one trying to make a point here, not me. Spit it out. I’m not gonna do your fucking work for you!

    • iglou@programming.dev
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      This would be the only type creative work that would be burdened like this.

      I find it paradoxical that we’re trying to save the gaming industry by burdening (mostly) small developers. Larger studio will no longer be able to abuse the system, but complying will be easy for them.

      For indies and small to medium studios though? They struggle enough as it is. Adding the burden of compliance on top is not a great idea.

      If we could legally categorize studios in a meaningful way, and therefore target the big ones and leave indies alone, I would support such an idea.

      • grue@lemmy.world
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        This would be the only type creative work that would be burdened like this.

        It’s the only type of creative work that needs to be burdened like this, as all other types of works have always been “self-contained” (for lack of a better term) with no continued reliance on the publisher after the purchase.

        Ditto with older games, BTW: you’ll notice that this “Stop Killing Games” movement didn’t start until the game industry started using tactics like DRM and “live service” architectures to forcibly wrest control away from the gamers. Before that, people could just keep playing their cartridges and CDs and even digital downloads, and hosting multiplayer themselves using the dedicated server program included with the game, in perpetuity and everything was just fine.

        The industry got fucking greedy and control-freakish, and this is the inevitable and just attempt for society to hold it accountable.

        I find it paradoxical that we’re trying to save the gaming industry by burdening (mostly) small developers. Larger studio will no longer be able to abuse the system, but complying will be easy for them.

        I find it weird that you’re making what seems to me to be a strawman argument about “burdening (mostly) small developers,” as I’d say they are mostly not the ones trying to do this bullshit where they try to retroactively destroy art and culture because it stops being profitable enough. Indie studios typically don’t design their games to use publisher-operated servers with ongoing costs attached in the first place, let alone to self-destruct when they shut off!

        • iglou@programming.dev
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          I find it weird that you’re making what seems to me to be a strawman argument about “burdening (mostly) small developers,” as I’d say they are mostly not the ones trying to do this bullshit where they try to retroactively destroy art and culture because it stops being profitable enough. Indie studios typically don’t design their games to use publisher-operated servers with ongoing costs attached in the first place, let alone to self-destruct when they shut off!

          Releasing source code isn’t without extra work. My point is, unless you make sure to specifically target the companies abusing gamers, you’re going to mainly hurt the part of the industry that is not the problem.

          • grue@lemmy.world
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            1 month ago

            It’s not “extra” if it’s a legal requirement.

            More to the point, I’m not saying it has to be licensed as Free Software or that it has to be made immediately public. I’m saying that a copy needs to be sent to a government archive, regardless of how messy it is, so that the government can make it public later when the company doesn’t care anymore.

            • iglou@programming.dev
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              This shows me you don’t work anywhere near software. It is not as easy as you think it is.

      • grue@lemmy.world
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        Why are you lying about what I wrote? I never claimed the publisher should be forced to maintain it forever.

        What part of sending the source to the government archive did you not understand?

        • Rekorse@sh.itjust.works
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          And then what? Why are we storing these old games. Move on with your lives. Art doesnt last forever, its not supposed to. But you want publishers to put in extra effort to preserve them, and then have governments put in effort to preserve them, apparently forever.

          Its funny how its the people playing the games who want them preserved forever rather than the people making the games, isn’t it. The people making them have pointed out multiple problems with this idea, but who cards about them right?

          • grue@lemmy.world
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            1 month ago

            Oh I see, you’re just a troll who keeps lying and spreading FUD. Reported.

  • OldManBOMBIN@lemmy.world
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    But what does Pirate Software think of the situation? That’s what I really need to know.

    His dad worked at Blizzard, y’know.

  • QueenMidna@lemmy.ca
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    To think that the guy that wrote Freeman’s Mind would go on to such heights. Proud of you, Ross.

    • starelfsc2@sh.itjust.works
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      He says in his videos “I’m just some guy who wants to play video games, I don’t know how to lead a movement. But uh, here we are I guess!” He’s spent a massive amount of time and effort on it, when he just happened to end up the spokesperson. Incredibly cool guy.

    • Dr. Moose@lemmy.world
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      Started watching since Ross started the Game Dungeon series and watching him develop hate for game killing real time to talking at EU Parliament - what a journey! Now if the rest of gaming community had this much care and spine.

    • Stalinwolf@lemmy.ca
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      Freeman’s Mind is such a comfort to return to every now and then. Ross has one of those Homer Simpson voices that make me feel warm and at peace just listening to.

  • Wioum@lemmy.world
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    1 month ago

    Hopefully we wont see bad actors just pivot to f2p and have a few microtransactions to actually unlock the games.

    • CosmoNova@lemmy.world
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      Some mobile games already work that way where they claim to be f2p but it‘s just a demo of the actual game with ingame purchases for the other levels. However annoying, it‘s not flat out scamming customers like shutting down servers months after release is. Perhaps devs should still be required to label it as a demo just in case though.

  • stickyprimer@lemmy.world
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    This is a masterclass in “pick your one thing in life and focus on that.”

    I’m highly pessimistic that the spirit of this legislation, which I wholly support, can ever be enshrined in law with enough specificity that it works the way we want it to in the cases where we need it to, without becoming a truly undue burden on small developers or forcing all publishers to just work around it in some way: like taking everything to a subscription model going forward.

    • Pacattack57@lemmy.world
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      All they have to do is give up the rights. If they can’t afford it, I guarantee I’m there is a web somewhere that will do it for free.

    • TotalCourage007@lemmy.world
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      We’ve had the technology since stone ages, quit lying about this so called burden. All it takes is to not be greedy.

    • paraphrand@lemmy.world
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      Yeah. I have similar feelings. And I don’t think the social media fervor is helping things sometimes. There needs to be a certain level of precision in what is being asked for, and I see lots of broad statements about what laws should prevent from happening from random individuals. Using words like “kill switches” when required servers are taken offline. Or demanding every game have a direct networking mode or LAN options in addition to matchmaking or platform facilitated matchmaking.

      • stickyprimer@lemmy.world
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        Yes it’s video games and people want what they want and always think it’s simpler to deliver than it is.

    • jj4211@lemmy.world
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      I imagine you see the undue burden as a mandate to keep running the game servers yourself when you have no income to do so.

      Once upon a time, the norm for exclusively online games was to provide a hostable server so that any third party could host, because the game companies didn’t want to bother with hosting themselves, so at most they owned or outsourced a hosted registry of running servers, and volunteers ran instances.

      Then big publishers figured out that controlling the servers and keeping the implementation in-house was a good way to control the lifespan of games, and a number of games kept it closed.

      So the remedy is to return to allowing third party hosting, potentially including hooks for a third party registry for running game servers if we are talking more ephemeral online instances like you’d have in shooters. One might allow for keeping the serving in-house and only requiring third party serving upon plan to retire the in-house game.

  • SLVRDRGN@lemmy.world
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    Just found out about Stop Killing Games from Path of Titans releasing a skin where proceeds go to this cause! I of course am now a proud owner of the skin.

  • Tiral@lemmy.world
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    I really hope this goes through for obvious reasons. But it would be a 2 fer because it exposed the Pirate Games A hole as a neoi baby narcissist.

  • wanderinglurk@lemmy.world
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    Wup, there’s management. Let me guess what they’re talking about.

    “You, sir, are mad! Dinosaurs are reptiles! They must be cold-blooded!”

    “Now, you listen and you listen good: Birds are one of the closest living relatives to dinosaurs we have. And I don’t need to tell you they’re all warm-blooded.”

    “Do you know how difficult it is to maintain thermostasis for an animal so large? They’re cold-blooded, I tell you!”

    “Let me tell you something. There’s evidence to suggest that Velociraptors had feathers. Feathers! What does that tell you?”

    It’s amazing that Ross Scott has gone from delivering the funnies to absolute morale boosting for the gaming media.

  • CannedYeet@lemmy.world
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    Just create a voluntary certification that a game or developer does whatever it is you want them to do and boycott anyone that doesn’t.

    This is like a law that says guac should be free at Chipotle.