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Cake day: June 15th, 2023

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  • Large beer containers are “rare” for the same reason large soda containers are rare: carbonization. If you store an opened bottle of beer for a few hours, it will go flat, killing part of the taste with it. Beer is even worse in this regard than soda. You want to finish the whole thing in one sitting for beer. Very few people consume 2 litres of beer in one sitting. … But … Every single self respecting bar has beer from the tap, right? That stuff doesn’t appear magically. It comes in kegs. You can buy those kegs from a wholesaler, or from the internet. These kegs work by inserting CO2 to pressurize it. So you will need CO2 tanks and a system to pressurize the whole thing. Not super hard to get, but not something you find in your supermarket either. But if you consume enough beer, it can absolutely be worth it to buy a tap, CO2 and kegs instead of bottles.


  • In an older version of Stellaris, a cheesy strategy is to abduct or force relocate the entire galaxy onto a single planet.

    Usually having an overcrowded planet, has a several drawbacks.

    Since you can never generate enough food, your population will always be in decline. But this decline is capped per planet, and is quite small. As long as you can keep abducting and force relocating pops from your conquests, you can grow.

    Similarly, you ignore consumer goods for the only cost of a reduction in produced goods from jobs. But you barely produce anything via jobs anyway.

    The low happyness and overcrowding causes stability issues on the planet. But again, the negative stability is capped, so you enable martial law on the planet, and build fortresses, which provide a stability boost per soldier job they create. And only stability matters for revolts.

    You need minerals, but you can get those from mining asteroids.

    Your energy credits come from being a mega church, in which each pop following your religion, generates some credits, along with trade generated per pop.

    Alloys come from turning the planet into an ecumenopolis. Although you get a -50% production modifier, it is the only thing you need to produce yourself.

    But the real trick is giving all the cramped up pops utopian living standards. In this version of Stellaris, any unemployed pop living in utopian living standards, generated science points and trade value. Usually those are barely worth the extra cost of letting the pop live so luxuriously. But even if you don’t provide food and consumer goods, they still provide sciencd and trade.

    As a result, you got a stable planet generating insane amounts of science, energy credits, and alloys. While remaining a small empire, which kept tech costs low.











  • For the people unaware why EU4 is hard:

    Take risk (the board game)

    Now split the provinces till you have more than 3000 provinces. Then add variables to each region for culture, claims, trade good, trade power, buildings, development (in 3 aspects), the region they are part of, the trade node they are part of, religion, autonomy, unrest, devestation, temporary effects, and many many more.

    Do the same for armies.

    Add complicated politics, with royal marriages that allow countries to inherit other countries, war goals, casus belli requirements, etc.

    Add colonization mechanics.

    Add government mechanics (with many different variants for different governments ofcourse).

    Add a compex Holy Roman Empire system and a complex system for the Chinese empire.

    Add mechnics for different religions, including a pope and a religous war that can bring all of europe into a giant war.

    Add a pool of diplomats, merchants, generals, and missionaries.

    Now realise that I haven’t played the game for ages, and this was just mechanics from the top of my head, and without what they added in the last few years.

    EU4 is not hard due to required reflexes, muscle memory learning, or rythm feeling. It is just a lot of things to learn and to keep track of, woven into a super complicated simulation.