They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

  • ampersandrew@lemmy.world
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    5 months ago

    The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

  • Heavybell@lemmy.world
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    5 months ago

    I have a friend who plays, and they suggested that maybe putting it right onto gamepass – allowing Johnbro McFuck to download it, get lost in a cloud, crash into the ocean and never play again – during the launch window might not have been a great idea.

  • darthsid@lemmy.world
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    5 months ago

    The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

  • Psythik@lemmy.world
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    5 months ago

    A new Flight Sim is out already? God dammit, I barely had time to play FS2020… Less than 10 hours.

  • RememberTheApollo_@lemmy.world
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    5 months ago

    Almost every major release ever f’s up the server demand. Whether it be downloading the content or players looking to join games.

    They know the bitching will happen, buy everyone’s already handed over the cash, so too bad. They budget enough servers to just keep the complaints from lasting too long. Then everyone forgets and finds some other facet of the game to call “unplayable”.