
That was some bullshit
The final boss fight of Persona 3 was an hour-long slog with something like fourteen phases. Each individual phase wasn’t too bad and you could kind of guess how many there would be since it was going through the Tarot Arcana and was clearly going to stop on Death, but what you probably wouldn’t predict was that one of the final phases had a spell that inflicted random status effects on your entire party, which could lead to your healers getting confused and targeting the boss with a full heal, restarting the whole thing.
Hades when you finally beat the boss after 70 chambers.
It’s a rogue like game so on every death you go back to the beginning.
Im convinced most games today have basically impossible difficulties that allow for a win through RNG.
I’ll get absolutely eclipsed by a boss fight 12 times in a row the suddenly I come close. I get wrecked another 4 times, then I get REALLY CLOSE, OMG THERES HOPE! Then, I’ll lose some random number of times, 0 - 10, and then an easy win that made it feel like they handed it to me.
Getting sick of it. Racing games are the worst, but Halo Infinite comes to mind.
You are a cat, and the games are laser pointers.
Sister Friede’s third phase is Dark Souls 3 about to wreck my shit when I thought I was done with her and I’m all out of Estus
I must’ve had the luck of the gods or something for that fight. Phase two ended on my first attempt fighting her, but something felt off. Then she raises and goes into a third phase. The adrenaline from “beating” her was enough that I managed to get her first try. I’ve only fought her once since but also beat her first try. It’s a damn tough fight and I feel like I’ve worked harder and done better on fights that I’ve lost, but I can proudly say that Sister Friede has never killed me and I’ve killed her twice. 😎
I had the exact same experience… What a cool boss fight though.
The original God of War on God mode final boss fight…that was crazy!
The ape in Sekiro was a dirty trick.






