Why virtual reality makes a lot of us sick, and what we can do about it.

  • taladar@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    2 years ago

    Even if the sickness issue is solved at some point I just don’t ever see VR become a dominant way to game. There are just too many downsides.

    Story-focussed games can not direct you where to look. You are completely cut off from the world so you can’t e.g. watch a child or elderly relative while you use it or chat with friends while you work using it. Environments need a lot more work for a smaller market share if you can look at them from any angle. Hardware is much more expensive (and always will be) compared to a system that just needs to render a screenful of content at the same quality level. Your UI options are more limited if you want to keep things immersive.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      2 years ago

      Exactly, and that’s why we don’t have one. Maybe I’ll get one when my kids are a little older, but for now, it’s a lot more fun to experience things together than to have someone completely closed off in a VR world.

      Even if I didn’t have kids, I still probably wouldn’t want it because I’d like to spend that time with my spouse, and looking at an avatar just isn’t the same.