I haven’t played chess in a loong time but when it comes to crushing my soul I doubt it would beat Minecraft when you spend 3 hours on a trip across the whole map, collecting tons of resources (many of them for the first time) only to be blown by creeper somewhere in a the crevice of a deep cave.
If you have a backup map copy, vaguely know where the cave was and its layout, and if are fast you can theoretically go back and pick up your things. So you do it and keep running around looking for the cave, then run inside, start looking for the pile of items but can’t find it. Although in this cave you were rather meticulous with torches (yeah it is unfair!) so it’s not crawling with zombies and you sort of know your way around, you don’t really remember 100% where you met the creeper. After all of this was because of a moment of absent-mindedness. The only way you can really tell is by the pile of items scattered around. But if they’ve already de-spawned you would not know for sure, and could be running around passing the spot several times.
So over time, the feeling slowly sinks in: if they already de-spawned you might just be running in circles.
I don’t think I’ve ever played a game that managed to pull the band-aid so slowly.
I haven’t played chess in a loong time but when it comes to crushing my soul I doubt it would beat Minecraft when you spend 3 hours on a trip across the whole map, collecting tons of resources (many of them for the first time) only to be blown by creeper somewhere in a the crevice of a deep cave.
If you have a backup map copy, vaguely know where the cave was and its layout, and if are fast you can theoretically go back and pick up your things. So you do it and keep running around looking for the cave, then run inside, start looking for the pile of items but can’t find it. Although in this cave you were rather meticulous with torches (yeah it is unfair!) so it’s not crawling with zombies and you sort of know your way around, you don’t really remember 100% where you met the creeper. After all of this was because of a moment of absent-mindedness. The only way you can really tell is by the pile of items scattered around. But if they’ve already de-spawned you would not know for sure, and could be running around passing the spot several times.
So over time, the feeling slowly sinks in: if they already de-spawned you might just be running in circles.
I don’t think I’ve ever played a game that managed to pull the band-aid so slowly.