Seriously, I have not been this tilted since the last time I played Brawlhalla and League of Legends.
Not for me (usually), because I know it’s a very complex game and that anyone who is more than passingly familiar with it is going to be better than me. My frustration level when I lose is directly proportional to the number of dumb mistakes I made. If I did well for my skill level and the other person just played better, then it becomes a learning opportunity rather a source of frustration.
This applies to other games as well. The only exception is when it’s a game where luck plays a big role and it just isn’t going my way that day. Then I’m not winning or learning, which can also be super frustrating.
Monopoly ruins families
People get frustrated at losing?
Don’t think it’d be more tilting than other games with ~50% win rates. Just one example, Tekken is also ~50% win rate that is nearly completely skill dependent, but on average it involves even higher amounts of adrenaline
Personally the games I found the most tilting are perma-deaths: Minecraft/Terraria’s hardest difficulties, Noita… Losing a 10+ hr run after making one bad decision really gets you. I think I stopped playing this type of games for that reason
Seriously though please don’t tilt. Tilting reduces the fun of the game and makes skill improvements in skill-dependent games slower
WHAT HAS THIS COMMUNITY BECOME?
Is this just an opinion sub now? What is the point
Believe me GO is worse
I haven’t played chess in a loong time but when it comes to crushing my soul I doubt it would beat Minecraft when you spend 3 hours on a trip across the whole map, collecting tons of resources (many of them for the first time) only to be blown by creeper somewhere in a the crevice of a deep cave.
If you have a backup map copy, vaguely know where the cave was and its layout, and if are fast you can theoretically go back and pick up your things. So you do it and keep running around looking for the cave, then run inside, start looking for the pile of items but can’t find it. Although in this cave you were rather meticulous with torches (yeah it is unfair!) so it’s not crawling with zombies and you sort of know your way around, you don’t really remember 100% where you met the creeper. After all of this was because of a moment of absent-mindedness. The only way you can really tell is by the pile of items scattered around. But if they’ve already de-spawned you would not know for sure, and could be running around passing the spot several times.
So over time, the feeling slowly sinks in: if they already de-spawned you might just be running in circles.
I don’t think I’ve ever played a game that managed to pull the band-aid so slowly.


