Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
I have been a developer professionally and exclusively using Unity for 17 years. Yesterday, I installed Unreal Engine. I’m doing as many tutorials as I can this weekend.
I have no faith now that there will be enough studios willing to use Unity to sustain a career based on it.
Godot is in terrific shape should you not wish to give any of your revenue away. Of course I wouldn’t use Godot for a project that requires advanced rendering features or high graphical fidelity.
Godot is also free software; if they tried to do something like Unity then 3rd parties can remove the offending code and even continue development without the them. Unreal is only source available, you ultimately could have the same issue with Unreal in the future.
I don’t mean to be pedantic, but I think you meant Godot is open source. Yeah, I agree.
Open source is the term the Godot website uses to refer to the engine. I’m using the term free software as I think about Unity being proprietary in terms of denying user freedom rather than weighing it up as a business decision.
Ah, free as in freedom, not free as in cost. Gotcha.
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Hey unity specialist programmers, if you want to boost your career out of this, learn another engine asap focusing on “how to do cool things I could do in unity in the other engine” and then market yourself as a “unity exit programmer” that specializes in converting projects from unity to different engines.
Your expertise still has value, you just need to pivot its direction.
Edit: extra word removed
That’s one of the smartest things I read all day (outside of the Rust book and sdl2 doc :p)
There’s discussions about stopping the teaching of Unity in Universities too.
Lmao holy fuck. First I’ve heard about it. If that’s true, not only is that a very sensible choice for universities to make in this context, but also a pretty clear indicator to the entire industry that Unity has become a platform that is no longer feasible or acceptable to work with… and the industry is already reaching that consensus of its own accord.
Meanwhile wall st seems to be out of touch and unaware the industry is currently turning on unity because this article was released yesterday, bullish on unity. https://invezz.com/news/2023/09/15/unity-stock-price-forecast-bank-of-america-analyst/
Honestly the only way they could possibly give this recommendation is if they understand literally nothing about either the industry in which Unity operates or the legal implications of what Unity kicked off last week
Time to short the stock?
Lmao if this turns into a reverse GME that’d be hilarious.
I’m shorting $U. This is not investment advice. I just don’t like the stock.
Link?
Zelda?
Play stupid EA CEO games, win stupid EA CEO prizes.
I hope that the Unity CEO feels as accomplished, and prideful as EA’s.
If you’re planning on screwing someone around, make sure it is legal before you announce it.
One of the most important things in a tool line this is long term stability. Unity just showed anyone intending to use their engine they are not a stable choice. I wanted to use unity for a recent project and found unreal engine terms more acceptable for my use case before these changes. Now there is no competition.
Open source software, love it or…eventually be miserable