You can get loads of frames per second with cloud gaming, just not necessarily from the right second.
4k high framerate! But the compression algorithm and settings optimize that down to something between 720p and 1080p. With a half second of input latency when factors line up well.
But don’t worry, soon there will be AI input prediction so that the game can predict what you’ll do and render that before you even do it.
Fast forward 10 years and there’s a generation of kids who think that the difference between a video game and a movie/tv show is that video games let you push buttons to look at other things if you get curious while watching. Or that would be the difference, but it’s actually that you can look around accurately in VGs while it’s more of a “let’s see what the AI spits out if I look this way during this scene… Bahahaha, another dickbutt!”
Finally, communism.
Can’t you just use Bluetooth? Or is latency an issue for macs?
In all fairness macs have a better laptop chip with their m series. Intel just caught up but only somewhat. And amds market in laptop might as well not exist.
The downside is macOS lol
For all of its failings, macos is still a very unixy os. If you want to use linux but need to do creative work, macos is a mostly ok compromise. Linux based alternatives are fine for the tech savvy, but aren’t a good fit for everyone.
Fwiw, I’ve got a laptop with an AMD 7945HX and a 4080 mobile, and uh, it doesn’t give a shit, it’ll run anything on high/ultra. Their market share may not be large, but that’s not for lack of putting out a good product.
hey fun fact for yall: the newer apple silicon chips are powerful enough to play modern games through a windows VM!
or just get CrossOver
20 years ago I was playing world of warcraft on a mac book. I got like 10 FPS but I was still raiding.
Is the vm translating Direct X or Vulcan to Metal? Afaiu that’s the most annoying part of having a game on Mac.
I’ve had better luck get modern games running on my phone (https://gamenative.app/) than Mac.




