• iAmTheTot@sh.itjust.works
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    4 months ago

    “When AI first came out in 2022, we’d already started on the game. It was just a new tool, we tried it, and we didn’t like it at all. It felt wrong.”

    I’m willing to give them the benefit of the doubt on this one. I’m pretty hardcore anti-AI these days, but when it was just hitting the masses and it was the shiny new toy, I was ignorant about the specifics and tried it out here and there. So this specifically resonates with me.

    Broche then drew a line in the sand. He mused that it would be hard to predict how AI might be used in the gaming industry in the future, and declared, “But everything will be made by humans, by us.”

    I hope they stick to their word on this, but only time will tell in that regard.

    • woelkchen@lemmy.world
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      4 months ago

      Nature is healing.

      Nah, they’re lying. They’ll just cover their tracks better in the future.

  • ToiletFlushShowerScream@lemmy.world
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    4 months ago

    If there was an AI that licensed every bit of art/code/etc that it trained on, then I think I would be fine if they used it. BUT, I’d never think their final product was ever a more than just a madlibs of other people’s work, cobbled together for cheap commercial consumption. My time is worth something, and I’m not spending a minute of it on AI generated crap when I could be spending it on the product of a true author, artist, coder, craftsman. They deserve my dollar, not the AI company and their ai-using middle man who produced shit with it.

    • absentbird@lemmy.world
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      4 months ago

      I mean they mostly used it for textures, right? Those are often generated from a combination of noise and photography, it’s not like they were building the game out of lego bricks of other people’s art.

      I don’t see how it’s significantly different than sampling in music, it’s just some background detail to enhance the message of the art.

      Obviously modern AI is a nightmare machine that cannot be justified, but I could imagine valid artistic uses for the hypothetical AI you described.

      • MrVilliam@sh.itjust.works
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        4 months ago

        When you sample in music, you get the original artist’s permission or you get fucking sued. If the AI used were trained on a licensed library catalogue, then sure. Media companies historically would buy sample licenses to use for their sound effects in movies, video games, etc. so AI could essentially just do that, but put the encyclopedia of samples in a blender of training to modulate that shit to make something somewhat “new” to be used. Original artists get royalties, users get something customized without having to hire sounds engineers to make those adjustments, and consumers get good products.

        • absentbird@lemmy.world
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          4 months ago

          Yeah, that’s basically what I was trying to imagine. It’s absolutely not what contemporary AI is, but it’s closer to how I think the technology should be used.

  • yermaw@sh.itjust.works
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    4 months ago

    I really hope their next game smashes it too after this statement. Has potential to pave the way for the rest of the industry.

  • Cyberspark@sh.itjust.works
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    4 months ago

    Just to point out, LLMs are genAI. Lots of code editors provide code suggestions similar to autocorrect/text suggestions using AI. Strictly I doubt any game is made without AI. Not to say it can’t be deliberately avoided, but given the lack of opposition to GPT and LLMs I don’t see it being considered for avoidance in the same way as art.

    So Awards with constraints on “any AI usage in development” probably disqualifies most modern games.