• emptyother@programming.dev
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    2 years ago

    Remember that they asked for the BG license just after they finished D:OS1. The game was what they used to prove themselves. The game mechanics is probably what they always had planned for if they was ever allowed to create BG3.

    I’m glad for it. The game mechanics of surface elements and mixing to create new effects was fun but way overused in D:OS series. After 2 games, their third got the right balance between fun and annoying, I think.

    • DCLXVI@sh.itjust.works
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      2 years ago

      I agree, all of that would have been fine if they called it as it is: original sin DnD edition. Instead the title is Baldur’s Gate “3” and I invite anyone to tell me what connects this game to the originals. Nothing I’ve seen so far is even remotely reminiscent of the original games and that’s why I find it laughable that Larian “hopes they did bioware proud”. What a joke.

      • Seeker of Carcosa@sh.itjust.works
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        2 years ago

        Same IP; returning characters from the original series; revisiting important locations from the original series; uses a D&D ruleset for resolution; expands upon the story of the Bhaalspawn crisis over a century after the incident, especially via the

        spoiler

        Dark Urge storyline.

        All of this is apparent through playing the game.

        • DCLXVI@sh.itjust.works
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          2 years ago

          I assume if Larian releases original sin 3 with real time combat but carry over some general story references divinity apostles wouldn’t bat an eye.

          • Seeker of Carcosa@sh.itjust.works
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            2 years ago

            Yes because mechanical fidelity is the lowest priority in continuing the series. Continuation of the story and tonal fidelity matter a lot more. The Fallout series went from a turn based 2.5D isometric RPG to a real time action RPG, and one of the best instalments in the series follows the latter formula.

            • DCLXVI@sh.itjust.works
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              2 years ago

              Since when has gameplay been relegated to lowest priority when making a sequel to a GAME. I understand now what the original fallout fans must have felt when they were graced by fallout 3 and the masses praised it.

              Tone and story are Larian tier, i.e. mediocre, and far removed from the original games. There is no fidelity to what bioware built, just pretence.

              • Seeker of Carcosa@sh.itjust.works
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                2 years ago

                Baldur’s Gate is part of a setting several decades older than the game franchise of the same name. It was an official setting of D&D a decade before the first game. In the sense of a ROLEPLAYING game, fidelity to the source material is paramount.

                The original games were developed at the end of the life cycle of the edition they used for the mechanics. The ruleset got a major revision the same year BG2 was released. There have been several major editions since. Edition warring aside, no one can argue that the Forgotten Realms played in 5th edition isn’t the same Forgotten Realms played in AD&D 2E. The tone and continued narrative of the setting is the key feature in maintaining the soul of a property, not mechanical fidelity.

                The game respects the official canon of the Forgotten Realms, including the canonical ending to BG2 where Gorion’s Ward rejected divinity and eventually led to Bhaal’s revival. Characters from the original series return as companions for BG3, with stories acknowledging the Bhaalspawn crisis. One of the origin playthroughs is the exact same story as the first Baldur’s Gate.

                If your only complaint is lack of real time with pause then I reckon it’s you who isn’t the real Baldur’s Gate fan.

                • DCLXVI@sh.itjust.works
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                  2 years ago

                  Bioware themselves took many liberties with the source material to create their games, not sure wtf you’re on about. Larian made a direct sequel to Bioware’s Baldurs Gate, the tone was set by Bioware not the source material.

                  Baldur’s Gate is narrative heavy and Larian’s writers fell flat on their faces trying to replicate it.

                  Real time combat was a defining feature of the original games. I was prepared to accept turnbased combat but the game fails in too many other aspects to overlook.

    • Fungah@lemmy.world
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      2 years ago

      I hated the divinity original sin games with a fucking Passion. Stupid fucking jsnky garbage combat mechanics go stick sn exploding barrel up your fucking collective asses, Larian.

      I tried the baldurs gate 3 bets once with some friends. A couple hours was all I can take. It’s as much like d and d as removing your eyeball and fucking yourself in the ass is.