nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square2fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square2fedilink
minus-squareBye@lemmy.worldlinkfedilinkEnglisharrow-up0·1 year agoYou mean the people who are making a sequel?
minus-squarenyctre@lemmy.worldlinkfedilinkEnglisharrow-up0·edit-21 year agoBecause sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do
You mean the people who are making a sequel?
Because sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do