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For those who just wanna know: cards at the time performed math on brightness values assuming a linear brightness scale when it should be logarithmic.
I do this to my silicon vendor. I apparently made some people’s lives very uncomfortable for a good while this past year after I decompiled some of their binary blobs.
That explains why Doom 3’s shading looked so bad
That moment when there’s one company with which you’d almost be OK if they turned into a monopoly (still no, though).