Biology, gaming handhelds, meditation and copious amounts of caffeine.

  • 2 Posts
  • 48 Comments
Joined 2 years ago
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Cake day: June 11th, 2023

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  • we hate

    “We” don’t. I fucking love it. If I could drink significantly more without disrupting sleep, I would.

    Your body adapts to bitterness. But most importantly, there’s a difference between buying good coffee, grinding and preparing it how you like it, versus buying 8 month old burnt pieces of leaves and some coffee from Walmart and shoving sugar with vegetable oil on top.

    It doesn’t even need to be expensive or special coffee - just give slightly more mental effort to a drink you consume everyday.


  • This is a complicated situation because it’s a real life embodiment of an argument often used in the copyright and reaction content debate: the game is a visual novel, which means that unlike say The Witcher 3, the creator can indeed argue that by showing the entirety of the game as a recorded video, the final customer does not need to buy the game to have pretty much the same experience.

    For a big game, irrelevant. For a small indie developer? Your visual novel being a YouTube longplay or a streamer react could be the end of most of your revenue.

    That’s the devil’s advocate instance on it. My own worldview is very much radical to the opposite extreme, so I’ll refrain from talking much.








  • I get Intel having issues with DX9 ~ DX11 games. These are quite literally the composite of a thousand hacky patches, bug workarounds, engine quirks, and a mix of drivers being developed around game issues and games being developed around driver issues.

    But Starfield is DX12… DX 12 was quite literally the standard before Arc was made, during it’s development, and the main graphical API for at least a few more years. It’s also nowhere near as filled of issues as previous ones.

    Pretty inexcusable that you buy a full price graphics card, and then need to wait until Intel blesses you with a functional driver to be able to play a game.