nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months agoSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comexternal-linkmessage-square16fedilinkarrow-up1113arrow-down13
arrow-up1110arrow-down1external-linkSkyrim Lead Designer admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months agomessage-square16fedilink
minus-squarePacattack57@lemmy.worldlinkfedilinkEnglisharrow-up4·7 months agoThat understates the importance of a studio having respect for the customers. Yes being a good game is the most important thing but if ES 6 released tomorrow on the same engine as they’ve been using, there would a community uproar.
That understates the importance of a studio having respect for the customers. Yes being a good game is the most important thing but if ES 6 released tomorrow on the same engine as they’ve been using, there would a community uproar.