Morrowind is a good story wrapped in terrible game mechanics. Skyrim is a moderate story wrapped in pretty good game mechanics. I do miss levitation though, even if it negated as many things as it helped.
What are the excellent mechanics? It’s not leveling, quest journal, inventory management, stealing from vendors, walking speed being a stat you level, etc.
I wouldn’t say Morrowind is deeper than Skyrim mechanically, but it is more complex. There’s just more wrong answers in Morrowind, spears aren’t a different play style, it’s just an effective handicap for combat. Choosing major skills becomes a stat and level cap that’s never really explained, you just get a worse character. Walking into a wall for a few hours so you move faster isn’t interesting gameplay.
Lock picking and trap disarming in Skyrim is better than Morrowind.
The story and quest elements are generally better in Morrowind.
Skyrim seemed worse when it came to grinding. It’s too easy not to sit there and train on the invincible NPCs. Sneak walk into walls within earshot of hostiles, spam conjuration on rocks near hostiles, shoot arrows at NPCs that never die.
The person who grinds speed and athletics in Morrowind goes on to do cool things. In Skyrim they’d have like 8 more hours of playtime before they could play the game.
Weapon and sneak grinds existed in Morrowind too, you just couldn’t do them all at once without hurting your leveling. If you wanted to switch weapon types in Morrowind, it usually involved summons and spamming attacks until you hit them reliably.
Morrowind is a good story wrapped in terrible game mechanics. Skyrim is a moderate story wrapped in pretty good game mechanics. I do miss levitation though, even if it negated as many things as it helped.
Morrowind has excellent game mechanics. It’s just that combat is not one of those excellent mechanics.
Yeah, the combat in Skyrim is boring and uninspired, but that’s still a step up from Morrowind’s combat.
What are the excellent mechanics? It’s not leveling, quest journal, inventory management, stealing from vendors, walking speed being a stat you level, etc.
It’s absolutely leveling, walking speed being a stat, spell customization, NPC interaction, bartering, quest interconnectivity, and especially, exploring.
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I wouldn’t say Morrowind is deeper than Skyrim mechanically, but it is more complex. There’s just more wrong answers in Morrowind, spears aren’t a different play style, it’s just an effective handicap for combat. Choosing major skills becomes a stat and level cap that’s never really explained, you just get a worse character. Walking into a wall for a few hours so you move faster isn’t interesting gameplay.
Lock picking and trap disarming in Skyrim is better than Morrowind.
The story and quest elements are generally better in Morrowind.
Skyrim seemed worse when it came to grinding. It’s too easy not to sit there and train on the invincible NPCs. Sneak walk into walls within earshot of hostiles, spam conjuration on rocks near hostiles, shoot arrows at NPCs that never die.
The person who grinds speed and athletics in Morrowind goes on to do cool things. In Skyrim they’d have like 8 more hours of playtime before they could play the game.
Weapon and sneak grinds existed in Morrowind too, you just couldn’t do them all at once without hurting your leveling. If you wanted to switch weapon types in Morrowind, it usually involved summons and spamming attacks until you hit them reliably.