Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it’s Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern…
And I for one, see no fucking issue with that. It’s a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.
Now excuse me as I go and spread some managed democracy.
That’s a good point. An online game can be successful while having a limited shelf life. Make your money and shut it down (or just ramp it down for the smaller audience if it’s worth the effort)
So?
I hate how every game want to compete for current playtime.
I got way more than money’s worth out of this game, but I haven’t played in over a month. I hope that when I go back to it, there’s still a playerbase.
But like, the developers planned for at best to get 10% of what they did…
If they dropped that extra 90%, I don’t see why that should spell the end of the game. It’s the playerbase the game was designed for.
There’s just this weird “first or worst” mentality with a lot of studios. I hope this game is just given the room to stretch it legs over a decade or so. Something people might not always keep installed on their console, but still download once or twice a year to get some games in.
Games like that can be a success. Just because a lot of people burnt out doesn’t mean they’ll never play again.
It’s just games like that don’t maximize investor returns. They want to churn out hits that people play exclusively for 3 months then drop, only to buy the new one next year.