• pensa@kbin.social
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    2 years ago

    I remember Scott Manley asked someone important on the dev team of ksp2 how they approached the 2 body problem. They guy gave a vague answer that they had solved it. If that were true they would have a Nobel Prize but they don’t. So then and there I decided that KSP2 will not get my money. Which sucks because I have put a little over 2000 hours into KSP1.

    • AdrianTheFrog@lemmy.world
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      2 years ago

      “Solved it” for a game just means “approximated it well enough that the average user won’t notice”.

    • BradleyUffner@lemmy.world
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      2 years ago

      2 body orbits shouldn’t be a problem. They are easily solvable. 3 body systems are the ones that are problematic.

      • pensa@kbin.social
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        2 years ago

        Yeah, he says n-body problem in the video I linked above. I have no idea why I am saying 2 body problem.