• bbmb@kbin.social
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    2 years ago

    Honestly, I don’t blame them for not wanting to put up with Unity’s unreliance. It took Unity 10 days after announcing this awful change to backtrack to a normal revenue cut. That 10 days was filled with justified outrage from a ton of developers to the point of Re-Logic donating $100k to Godot and FNA in protest.

    • Doc Blaze@lemmy.world
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      2 years ago

      The harsh truth is even if they lose half of their current users they will end up making more anyway, even with the amended changes. They planned to lose a large chunk of their user base, regardless. The “seats” model is dead now that AI is changing how game development is done from the ground up. And they needed to do this because they were never profitable (the engine’s development costs hundreds of millions of dollars) and couldn’t really compete with unreal when it came to the type of customers they could actually pay for the engine from

      • fluxion@lemmy.world
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        2 years ago

        Sure, but if they’d implemented the revised changes they wouldn’t have lost so many users. And despite their messaging, they did already speak to some devs who’d already told them this would be a disaster, but they tried it anyway, and in a retroactive way that completely disregarded prior promises regarding changing EULA agreements, so there’s no faith in this not still changing.

        They fucked it up. Plain and simple.

      • probablyaCat@kbin.social
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        2 years ago

        Nah this went really bad for them. Even if they do make more, it will almost certainly be short term. Godot got so much free advertising. It firmly sat itself next to unreal as far as who should be choosing it, but it is definitely the inferior engine if you are making AAA. It’s going to get cut from the high by unreal and the low from Godot, defold, and even gamemaker.

        I don’t get this weird apologist attitude. Let us not forget Unity just spent over $4 billion less than a year ago buying the malware ad service ironsource. They are not profitable because they make bad business decisions. This was one more. And in all likelihood we will see the sale of unity before too long. And it will probably be less than the $20 billion offer they had prior to the ironsource purchase.

        • Doc Blaze@lemmy.world
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          2 years ago

          80 percent of unity users don’t pay and a large percentage of the 20% remaining don’t pay close to enough to maintain the engine. they did this on purpose, so it’s their fault, but it is the truth. most large studios these days that actually hit the numbers to pay unity are doing more with AI so they are paying less and those who the changes actually were attempting to make up lost revenue from. as I said, either way the “seats” model is dead regardless.

          honestly as shitty as the changes were (and of course they were trying to make profit) they were actually attempting to help devs at least financially. For many use cases the install fee would come out as less than a 1% rev share. It was the other shit that made it worse, the install counting malware proposal, and the uncertainty behind the legitimacy of the numbers. (demos, piracy, repeated reinstalls)

          if you’re interested in the insight from a tech investor who is familiar with the situation from the inside, but remains unbiased as someone not employed by unity, check this link for a good breakdown of what Unity’s leadership was actually thinking when they cooked this insanity up.

          https://threadreaderapp.com/thread/1702054746411221386.html

          (ironic considering we’re talking about unity but you may need to scroll thru the shitty ads to be sure you can read the whole post).

    • PM_Your_Nudes_Please@lemmy.world
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      2 years ago

      Good luck. If the SEC hasn’t already started building a case against him for insider trading, then nothing is going to happen to him. He’ll get a golden parachute and scurry off to ruin some other company.

      • conciselyverbose@kbin.social
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        2 years ago

        “Selling shares before the announcement” was a pretty egregious misrepresentation. He has scheduled pre-registered sales on a regular basis because he gets paid partly in stock.

        It was always going to be relatively soon after a sale of stock.

        • William@lemmy.world
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          2 years ago

          As if you can’t schedule your announcements to fall just after the scheduled stock sales… Or just before them, if you want.

        • Aqarius@lemmy.world
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          2 years ago

          You know, that might just make it worse. As in, this wasn’t some 5d plot, he genuinely thought this would work.

      • CookieOfFortune@lemmy.world
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        2 years ago

        I think he might autosell his stock so that wouldn’t be insider trading, but since of the board members might.

    • Ryantific_theory@lemmy.world
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      2 years ago

      I think you mean a nice golden parachute to reward them for taking the heat, so they can swap in a new expensive face to implement slightly less unpopular fees.

    • AdmiralShat@programming.dev
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      2 years ago

      This was a board decision, not the CEO as an individual.

      They are all equally resonate and if they fire him it’s to save face and kick him as a scape goat

      • Potatos_are_not_friends@lemmy.world
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        2 years ago

        Going to need proof of that.

        In nearly every company, CEO makes the plan. Board wants a process and results. CEO is the one who spearheads it.

  • CrazyEddie041@kbin.social
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    2 years ago

    There’s also the matter of future developers to consider. I’m in the process of looking at game engines to learn, and Unity has decisively crossed itself off the list. Even if current studios and developers stick with Unity, startups and novices would be foolish to pick a game engine that might suddenly decide to charge them out the ass with little to no notice. Existing developers have the issue where they already have tools and experience with Unity, but newer folks don’t.

    • WindowsEnjoyer@sh.itjust.works
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      2 years ago

      Myself I really wish that Godot would finally start getting traction in being the most advanced and the most used game engine. And it’s free.

      Just look at Linux - it’s free, most used and most customizable server platform, even tho paid alternatives (e.g. Windows server) exists. I wish Godot would become de facto standard game engine.

      • Savaran@lemmy.world
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        2 years ago

        Honestly, then use it. The more folk using it, the more people will be contributing to it, the better it will get.

        Like all open source projects, if people don’t want them to wither on the vine then people need to keep the projects active in any way they can.

  • halfempty@kbin.social
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    2 years ago

    Developers would be foolish not to begin transition plans off of Unity. The next Unity LTS version will still require the runtime fee.

      • The_v@lemmy.world
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        2 years ago

        I am voting for the usual:

        “My parents made a generous donation to the school I attended MBA”

    • Anonymousllama@lemmy.world
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      2 years ago

      I’ve worked on older projects such as 2019 and overall they all work very similar, so I’m assuming people will still start projects on 2020/2021 LTS given they’re fairly stable

      The only thing I’d be keen on in be versions of unity would be if they came with better versions of FSR / DLSS baked in, instead of having to wait on third party addons

    • azenyr@lemmy.world
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      2 years ago

      Not a good idea to leave Unreal Engine without decent competitors. Other universal engines are too small to compete with UE.

      • MrMcGasion@lemmy.world
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        2 years ago

        Honestly, Unreal has been in a different league ever since Epic started dumping Fortnite money into it. That’s probably why Unity tried to start charging more, because they’ve been falling behind for the past few years and can’t afford to keep up. Not that I think it’s good to leave Epic/Unreal without decent competition, but I’m more inclined to blame Fortnite for the downfall of Unity than the indie devs Unity just scared off with their desperate cash-grab.

        • Captain Aggravated@sh.itjust.works
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          2 years ago

          Unreal has been in a different league basically since its inception. Compare the original Unreal engine to its contemporaries like Quake or Half Life and it’s amazing what they could do, if you had a box that could run it.

          The difference between Unreal and Unity is Unreal has a sustainable viable business model (I think I’ve come to the conclusion that there are no “sustainable” business models under capitalism, what with demanding infinite growth and lal that). Epic Games develops their own games; the development of Unreal Engine has pulled its weight as a component of Fortnite and such. Same thing with Valve; I don’t think they ever bothered to charge for developing a game in the Source engine because they made their money for engine development through Half Life 2, Portal, TF2, Left 4 Dead etc.

          Unity on the other hand doesn’t make and sell games, so they have to either directly charge developers (which they both do and don’t) or they operate their own adware nonsense. And neither of those revenue streams are enough. Which means they don’t have a viable business model. So they pull a stunt like this to hasten their inevitable bankruptcy.

          • Potatos_are_not_friends@lemmy.world
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            2 years ago

            Having used the Unreal engine, I’m actually surprised it’s not more popular than Unity.

            I’m leaning towards people saw Unity as “the scrappy underdog” to Epic. When really, Unreal engine fought like hell to get to where it is.

  • Anonymousllama@lemmy.world
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    2 years ago

    If the changes were launched this way, being tied to a new version in 2024 then this would have been a perfectly fair approach, you could stick with 2022 / 23 LTS for your projects and only if you want ‘new’ features would you pick up 2024 LTS and agree to the new terms.

    I’ve honestly not seen much difference between major versions e.g. 2021 - 2022 LTS, so unless these new versions come out with amazing new features, devs can still stick to these old reliable versions.

    It’s much better overall but the way they’ve handled this has been shithouse

  • echo64@lemmy.world
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    2 years ago

    I think they will lose some already established studios that can afford to retool and reskill on another engine. But I think the vast vast majority of current unity developers are breathing a sigh of relief that they /dont/ need to reskill or retool on another engine.

    Unity is still on shaky ground, but they have been since they went public. They need revenue, and their big ad revenue plan got ruined by dastardly apple protecting users’ privacy. Couple that with an upstart and promising engine following in Blenders footsteps. In five years, they might have lost every hand they had left to play. Irregardless of the missteps of the last week.

    • micka190@lemmy.world
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      2 years ago

      Every indie dev I’m following on YouTube has basically made a “My thoughts on the situation”-type videos where they talk about how they’ve “won against Unity” despite Unity basically doing a textbook of the “Door in the face” technique to pass changes that would’ve been unpopular before this whole mess.

      Edit: Fixed typo.

      • Ottomateeverything@lemmy.world
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        2 years ago

        Claiming it’s “door in the face” is a little crazy here. If this is where they wanted to be, the “bait” changes could have been much much less bad than they were, and they still could’ve walked back to this.

        Hell, they could have announced a 10% revenue split and it would’ve looked much better than what they pitched. And they could still walk back to 2.5% and looked like heroes. And it wouldn’t have lost them nearly as much trust. Nor made them look as bad.

        If this was what they were trying to do, they’d have to have been even dumber to have made it this bad.

        I’m more willing to bet they’re just fucking stupid. Or that a few people on the board had this as a fucking moronic idea, and the rest managed to take back control after it went totally sideways.

        But claiming that it’s a door in the face requires them to be evil enough to do it, stupid enough to not realize they’re overdoing it, crazy enough to think it’d work, etc. It seems way too contrived.

        • delcake@kbin.social
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          2 years ago

          Agreed, this whole Unity thing seemed more like they were surprised the peasants were revolting. Completely unaware of the danger of putting developer bills directly in to the hands of the end users, and not considering that a “trust me bro I counted how much you owe me” blackbox accounting method was too much to ask.