nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoUnity: An open letter to our communityblog.unity.comexternal-linkmessage-square22fedilinkarrow-up182arrow-down14
arrow-up178arrow-down1external-linkUnity: An open letter to our communityblog.unity.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square22fedilink
minus-squarejoekar1990@lemmy.worldlinkfedilinkEnglisharrow-up11·2 years agoMan a 2.5% revenue share definitely could add up especially for mobile you’d be giving close to 20% in revenue to either an app store or game engine.
minus-squareecho64@lemmy.worldlinkfedilinkEnglisharrow-up7·2 years agoOh, don’t worry, it’s already 30%.
minus-squareASeriesOfPoorChoices@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·edit-22 years ago or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount. But yeah. It does add up.
Man a 2.5% revenue share definitely could add up especially for mobile you’d be giving close to 20% in revenue to either an app store or game engine.
Oh, don’t worry, it’s already 30%.
But yeah. It does add up.