Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm’s decision to market Mortal Kombat 1 as a $70 Switch release. It has been called “robbery” and “disrespectful” to users.

  • FooBarrington@lemmy.world
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    2 years ago

    Realistically it’s entirely possible it took more platform specific work to make the switch version viable than anything else.

    It’s possible, but that’s wild speculation, and I think pretty unlikely.

    It’s not their fault it’s lesser hardware.

    It’s their fault for releasing a 70$ game on “lesser hardware” while not spending the time to get it working and looking well-enough. They didn’t have to release it.

    • conciselyverbose@kbin.social
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      2 years ago

      It’s not wild speculation. The CPU is 20 tiers worse than dogshit and getting anything that’s even a hint of demanding to even function at all on it is a lot of work.

        • conciselyverbose@kbin.social
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          2 years ago

          The game doesn’t cost them less and probably costs them more. Discounting it because the hardware is bad is not fair, rational, or reasonable.

          • thedirtyknapkin@lemmy.world
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            2 years ago

            the point isn’t that it should cost less, it’s that it shouldn’t have been released to begin with AND it costs more than most games. the price isn’t really the problem, it just compounds on it to make it all seem worse.

      • FooBarrington@lemmy.world
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        2 years ago

        No, it is wild speculation. Turning off graphical effects etc. until you get acceptable frame rates isn’t hard and doesn’t take long, definitely not as long as implementing them for the other consoles.

        You don’t need to rebuild the game because the CPU is slower.

        • conciselyverbose@kbin.social
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          2 years ago

          Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.

          CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.

          • FooBarrington@lemmy.world
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            2 years ago

            Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.

            What? This whole topic is about the lower quality of MK1 on the switch. How is the CPU involved in the graphics of MK1? You’ll need to share a source that this is the problem.

            CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.

            Please share a source, or at least a detailed description of what exactly the CPU is too slow for to run MK1 with higher quality. It sure as hell isn’t involved in shader execution, which is where most of the graphical fidelity comes from (if you’re developing a game post 2000).

            • conciselyverbose@kbin.social
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              2 years ago

              The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.

              It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.

              • FooBarrington@lemmy.world
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                2 years ago

                The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.

                Yes, which is why the CPU isn’t the problem. It’s the GPU.

                It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.

                Please share a source for this. A game like MK1 doesn’t need a lot of CPU power, because there just isn’t anything complicated happening. It’s all GPU that’s missing.

                • Jakeroxs@sh.itjust.works
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                  2 years ago

                  I spent like 15 minutes looking up and comparing the minimum requirements on PC for mortal Kombat 1 (a game I have no intention of ever playing) and the CPU and GPU of the switch, pointing out that the GPU and CPU of the switch are both so far below even the minimum requirements on PC (which are pretty low tbh)