• CIA_chatbot@lemmy.world
    link
    fedilink
    arrow-up
    10
    ·
    12 hours ago

    Let’s be a bit fair, your local store selling a physical copy is also taking a cut of the other companies profits. The 30% valve charges would be just the same as GameStop/other store would be marking up the game from wholesale prices. (I still would rather have physical copies, but valve charging a percentage on each sale has always been a bs argument against them)

    • chiliedogg@lemmy.world
      link
      fedilink
      arrow-up
      1
      arrow-down
      3
      ·
      11 hours ago

      30% makes sense for a physical store with high overhead, inventory, staffing, and other expenses.

      Valve could take a 5% cut and still make a ton more than a retail store for the same product.

      • Zorsith@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        3
        ·
        11 hours ago

        Open steam settings > Downloads, click the dropdown at the top. That whole dropdown menu? That’s what their cut pays for. Rack space, network capacity, and storage, to deliver ALL games on steam efficiently, across the planet. That ain’t cheap. And that’s only part of what it pays for.

        • chiliedogg@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          9 hours ago

          You know what it costs to run a retail store? And even in 2025 GameStop had 10 times as many retail store locations as Valve had employees.

          And it’s not like retail has no tech infrastructure expenses.