Happily, PlayStation 5 manages to deliver a creditable rendition of the game, but the now legendary Act Three continues to humble CPU performance - perhaps more than we anticipated going in.
It’s runs on ultra on my 1060 gtx, I’m not surprised it runs well on consoles, the game is pretty nicely optimized
3080 + 12700k @4k. I needed to run everything in performance mode on DLSS to get even a consistent 60. Still jittery in the big areas.
2060 super user here. I’m assuming you haven’t made it to Act 3? The game has some performance issues there. I happily turned down the graphics to continue playing smoothly but was a tad disappointed.
I’m on my second playthrough though and they have patched it since my first experience so hopefully the evil campaign runs (visually) smoother.
Act 3’s issues aren’t GPU bound, it’s entirely CPU bottlenecked. It’s likely someone with a slower GPU won’t see as big a drop in performance in act 3 as you, and it’s likely you don’t see any performance gain from using DLSS in act 3. My 2080 Super was sleeping through it even at 3440x1440 on ultra while my Ryzen 7 3700x was getting thrashed.
More info from the article: quality mode is 1440p 30fps, and performance mode is 960p (upscaled to 1440p using FSR2) 60fps. Although late-game, specifically the big cities in act 3, can dip into mid-20fps range
So not exactly
I think this game could run on PS4 just fine. Turn off raytracing and a few other things and it would probably work.
But then, I guess they can’t keep releasing for the old console forever.
It seems pretty CPU limited and the CPU on last gen was dogshit from day one.
Given that the issue with the Xbox S is the split screen, I’d suspect that the PS4 would have the same issue.
There’s no RT in BG3. At least not yet.
If there is money in it… Why not?
We got millions of gamers on old hardware. If they can do it, let all gamers have at it imho
PS5 gamers are more likely to put down $70 for a new game than PS4 players are to put down $60 on a new game. It’s probably just not a worthwhile investment.
Consoles are expensive. Cutting off support to older equipment is rough. Keeping your entertainment “current” is a big ask for a lot of people who are already struggling. As long as people are using the old stuff, devs should do what they can inside the technical limits to extend their lifespan.
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