• holiday@lemmy.world
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    2 years ago

    I think I read another user said “they treated the time I have to spend on video games with respect.”

    And that line has stuck with me.

    So while I don’t expect anything close to BG3’s scale or polish but every few years, I do expect not to buy a game and have the game hold its hand out for cash.

    • Aurenkin@sh.itjust.works
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      2 years ago

      Games respecting my time is something that I’ve definitely come to value a lot more. Quantity for quantities sake, inane things like overly restrictive save points or busywork for people who don’t pay to skip… I just can’t really be bothered with it.

    • Tar_alcaran@lemmy.world
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      2 years ago

      That is SUCH an amazing way to put it. No grinding, no waiting for timers to run out, no traveling back and forth to savepoint, no insanely hard challenges or unlocks. Just experiencing it, and (for the most part) even failing forward.

  • inclementimmigrant@lemmy.world
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    2 years ago

    I mean it should and they didn’t set a new standard, they just brought back a old standard of having a developer and publisher actually giving a fuck about making a good, complete game.

    • vasametropolis@lemmy.world
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      2 years ago

      This is the perspective that is totally forgotten and missed by most engaging in the discussion. Not to diminish Larian’s achievement, but they literally busted out the old playbook. Credit where it’s due, but BG3 shouldn’t be controversial - it should be the standard because that’s what the standard used to be.

      • Sylvartas@lemmy.world
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        2 years ago

        That’s what the standard used to be, because it used to be much cheaper to satisfy. For indies, if you try to do a quarter of what Larian achieved there in production value, and your game doesn’t sell, your studio is dead. For AAA, you’ll have to fight execs/management endlessly trying to shoehorn microtransactions and/or dlc to “justify” the costs.

        I’d love it to be the new standard, but this only happened because Larian is basically a huge indie imo. Which unfortunately is an anomaly.

  • Brave Little Hitachi Wand@lemmy.world
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    2 years ago

    There has been such a furor over this.

    The way I see it, there are enough quality indie games, retro emulators, and titles on the average Steam backlog (to the point that it’s a tired joke) that gamers can afford to only pay for unmissable quality. People know what they like, and they talk.

    Economically, money is scarce. So is free time, for a lot of us. We don’t care what you tell us to “expect” from you, game publishers with hot takes on BG3. If you can’t release finished games at game prices, maybe you’re not the beating heart of the game industry.

  • AdmiralShat@programming.dev
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    2 years ago

    The only reason this is still a discussion is because game journalists have nothing else going on and half of them are AI by this point

  • Anonymousllama@lemmy.world
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    2 years ago

    “not always possible for other developers”, mostly because they’re busy shitting out rubbish, buggy titles riddled with micro transactions (or whatever nonsense they can get away with to nickel and dime their customers)

    People took note of how great BG3 is because it’s just a good game, you’re not be treated as a resource they can squeeze to get extra cash

  • Hanabie@sh.itjust.works
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    2 years ago

    What devs see is “all those other devs are too lazy to make a good game”.

    What players mean is “all those other games are full of micro transactions and sell missing content and features as dlc”, which is not the same thing.

    What players want to be addressed is the bad influence investors have on the products. Publishers aren’t interested in publishing good games, they only care about money.

    Devs don’t go about making a game only for the money. Most of them would rather do it the same way Larian does it, focus on quality and provide a good gaming experience, but their hands are tied.

    So the message gamers try to get out goes to the wrong recipients, and it’s obviously being taken the wrong way.

    Pretty obvious and epic communication fail.

    • sugar_in_your_tea@sh.itjust.works
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      2 years ago

      And that’s why I generally prefer indie games. Many indie games are made with passion, with money being down the list of priorities. AAA games are made with money first, though there is certainly passion as well, it’s just not the top on the list. As studios and budgets get bigger, so will their expectation of profits.

      So if you want better games, buy from smaller studios. Show them that you value passion over high budget.

      • pory@lemmy.world
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        2 years ago

        But when a game like BG3 comes out, with all the stuff no indie studio can afford to do and it has this level of passion without sticking its hand in your pocket, it absolutely reminds us that AAA doesn’t have to be like it is.

        As good as indie RPGs are, Disco Elysium was only able to afford voice acting after being a giant commercial success. No small budget team is going to be able to have mocap work on the level of BG3. These things cost a lot of money and involve paying a lot of workers. BG3’s Kickstarter got to be carried by the name recognition of Baldur’s Gate and Dungeons & Dragons in general, following a huge popularity surge for the latter thanks to the rise of real-play podcasts and such.

        Do games need hundreds of voice actors and incredible mocap to be good? No. But it’s something that only AAA studios have the ability to add, and it’s a shame that it’s all going into the next fifa/COD/whatever other money pit GAAS the industry is shitting out.

        • sugar_in_your_tea@sh.itjust.works
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          2 years ago

          Agreed. But I’d much rather sacrifice AAA features like mocap, voice acting, and RTX if it means a higher chance of playing a game with a lot of passion put in. Those are nice to have, but not the reason I pick a game.

          • pory@lemmy.world
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            2 years ago

            Yeah. BG3’s exceptional because it doesn’t need to sacrifice that stuff.

            • sugar_in_your_tea@sh.itjust.works
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              2 years ago

              Yup. And I wish more AAA titles took more risks in gameplay and storytelling, but those seem to be few and far between.

              Starfield is a fantastic example. If you asked me to describe a Bethesda game set in space, it would look a lot like Starfield (but I probably would’ve missed the procedural generation). Usually AAA games are pretty much as expected, with one or two surprises on the side, and that’s it.

              BG3 basically delivers on Cyberpunk’s promises (branching storylines, mocap, great visuals, etc), and it did so on launch, which is really rare.

  • maleficentdingo@lemmy.world
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    2 years ago

    Like everyone else is saying, I think the standard for primarily single player video games should be releasing a finished product for a reasonable price. I’m sure I don’t speak for just myself but I’m super tired of things like: unreasonably priced tiered purchase options, cash shops/microtransactions, battle/season passes, twitch drops, preorder bonuses, and just any kind of FOMO in general. It feels like a lot of modern video games are only designed to siphon as much money from the consumer as possible with the least amount of work possible. A lot of these games have no soul and they’re unfinished and broken on release. I just don’t even bother with them anymore.