Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don’t need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don’t like it you should go play something else.
It’s not like that’s never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode.
What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?
arcart. None should put big pressure. If You want something that is not on the market, do it yourself, and prove You were right by getting more profits, ez as that (also fffff nintende for blocking such moves).2, Wish more, publishers, who decide what they pay for on devs would not rush pure excel rectangles (profits, that’s very very very only thing that they do care, nothing else at all). With they could decide to add some extra pve only game modes too, like hey, You have 95% assets made already, that cannot be too hard to add few game menu elements and switch “friendlyfire=0”, can it be? Even if that gives slightly less profit per hour of work, should still be profitable overall?