• samus12345@sh.itjust.works
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    20 hours ago

    I think it’s because this is the raw sprite and CPS1 games had a wider-than-4:3 ratio in raw pixels, but were designed to be narrowed down by a 4:3 monitor.

      • samus12345@sh.itjust.works
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        2 hours ago

        It means it’ll look a bit stretched compared to seeing it in the original arcade, or corrected to a 4:3 aspect ratio.

        • Victor@lemmy.world
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          2 hours ago

          What I meant by Mercator projection is that it looks more stretched and large at the top than near the center of the image. 🙂 I don’t think that would be fixed by some kind of pixel dimension ratio. Unless the pixels are shaped like isosceles trapezoid or something. 😅