The movie Toy Story needed top-computers in 1995 to render every frame and that took a lot of time (800000 machine-hours according to Wikipedia).
Could it be possible to render it in real time with modern (2025) GPUs on a single home computer?
The movie Toy Story needed top-computers in 1995 to render every frame and that took a lot of time (800000 machine-hours according to Wikipedia).
Could it be possible to render it in real time with modern (2025) GPUs on a single home computer?
I’m not a computer graphics expert (though have at least a little experience with video game dev), but
considering Toy Story uses ray-traced lightingI would say it at least depends on whether you have a ray-tracing capable GPU. If you don’t, probably not. I would guess you could get something at least pretty close out of a modern day game engine otherwise.Ray tracing at 24fps is not a big ask for a modern gaming PC.
Maybe, what I said is admittedly mostly based on the experience I have with Blender’s Cycles renderer, which is definitely not real time.