If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.
Too bad game devs don’t care. They make more farming rich morons using micros and FOMO than they could dream of making, otherwise.
We also like games that ask players for feedback, then take it and test it in the game and improve the game with it if it works. As opposed to recycling the same ubisoft tower climbing + shallow collectible fetch quest-a-thon for the 100th time while wondering why people are getting bored and not buying the sequels.
If the success of Baldur’s Gate 3 shows that gamers don’t like micro-transactions, does that mean games that sell well with micro-transactions is prove that gamers actually like them?
Just want to be clear on what the rules are for the logic here.
The lesson to take away is that AAA != Good game. Never pre order. Play demo, beta. Only play if you’re time is respected.
Artificially designed grinds, limitations, time gates should be auto no buy.