I can dig it. For me it’s similar to seeing physical products described as “handcrafted” to denote quality versus something mass produced. A lot of indie devs pour enormous amounts of time and energy into animation, scripts, music, etc. that a derivative gen AI would just spit out in seconds.
Handcrafted can still use any sort of (power)tool. The actual difference is that it is low volume instead of mass production, even if the same tools are used.
animation, scripts, music
“handcrafted” music is recorded with microphones playing real instruments, you ever saw a game labeling their music as non-digital?
Man, some real pathetic, deflated bullshit in this comment section.
This badge fucking rules. Let’s make it a huge problem for the first game that uses it dishonestly.
Hey man, don’t get discouraged. AI isn’t hated on because it doesn’t have valid uses - assistive language-based problems are a great candidate for AI help, and coding is language!
What people are rightfully concerned about is AI being used to replace skilled work - especially artists - or use in establishing facts, not help teach newbies. Someone using AI to help word their resume or provide some help when stuck programming is not the issue - a game dev laying off artists and coders to let AI do the job worse but nearly free is.
Also, screw the independent developer who doesn’t have artists to lay off nor the budget to hire them.
If they want to make a game then they should spend decades learning to program and decades learning to create art and decades learning to create music.
If they use AI to make code or assets then it completely invalidates their work and the fun that I’m having with their game is just fake fun.
The only Real Games are those made by giant corporations with the capital to hire artists, programmers and musicians that can lovingly hand craft the loot boxes for the next major children’s casino.
e: Honestly, it’s embarrassing that I have to add a /s for people to understand
You’ve started on a completely false assumption.
TBH some of the best art, music and creativity in games comes from small indie studios and developers. Who put creativity and skill into their project. They make it good by actually making it all. Games with a unique style and fun ideas come from small indie studios who need supporting.
AI is a shortcut to stealing others work by proxy. It creates content that is non-novel by its very design and by the very limitations of the tool.
artists, programmers and musicians that can lovingly hand craft the loot boxes
What are you on about? It’s the companies churning out loot box after loot box that are programmatically producing them. You’re actively invalidating your own point in your rant.
At this point, reading your comment again. I’m really hoping I just missed some dry sarcasm.
dry sarcasm.
I only come to Lemmy to post dry sarcasm without a /s because I’m a rebel
Well done sir. Well done.
If we ever meet in a pub I owe you a pint
Hey man, I think you might’ve dropped these
Hang in there.
Okay, but are the games good?
Why wouldn’t they be? We hand-wrote all our good games until, like, yesterday.
My game was going to be good but then AI happened and now I only make terrible games
I meant to reply to you earlier and accidentally replied to the whole thread - I agree with the sentiment below. Honestly, using AI as a coding partner when learning is actually a pretty great use for it, if you’re reviewing it properly, testing, and know its limits. This initiative is much more focused on the same sorts of low quality content farms and c-suite “cost cutting” initiatives that have been making gaming suck since long before AI. If you’re the sort of developer doing game jams, focusing on learning rather than volume, and taking pride in your work the quality will show through regardless.
I don’t think I would care if they did use AI. I would care about the game being fun. There are lots of games out there that suck even though no AI was used.
This 80s metal band is making real music without synthesizers!
I just know people are going to flock to my novel that I manually typewritered each copy myself.