• rovingnothing29@lemmy.world
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      3 months ago

      “Automate the boring stuff with python” to start. As an added bonus you’ll have more downtime as you go.

    • slazer2au@lemmy.world
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      3 months ago

      Start by using an existing engine like renpy to get flow and math. Then expand to other engines.

    • RandomVideos@programming.dev
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      3 months ago

      Code looks more terrifying than it actually is

      After learning the basics of a programming language, you could try using a game engine like Unity or Godot to not have to code a lot of more complicated things like displaying things and collisions

    • partial_accumen@lemmy.world
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      3 months ago

      I know a bit of python and ruby, but doing something similar except I’m writing it in BASIC on a Commodore 64 and am going to attempt to refactor it assembly. I have most of the BASIC version working now.

    • kittenzrulz123@lemmy.blahaj.zone
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      3 months ago

      Learn rust for game dev, develop the game in rust, and then brag about how your game is written 100% in rust (nerds will be extremely impressed, for maximum clout release it under GPL V3 with native Linux support).