Capcom’s president and chief operating officer has said he thinks game prices should go up.
Haruhiro Tsujimoto made the comments at this year’s Tokyo Game Show, Nikkei reported. TGS is sponsored by the Computer Entertainment Supplier’s Association, a Japanese organisation which aims to support the Japanese industry, which Tsujimoto is currently the chairman of.
“Personally, I feel that game prices are too low,” Tsujimoto said, citing increasing development costs and a need to increase wages.
I think my salary should go up
Have you considered being a CEO for a gaming corporation?
I’m still working on “Be attractive. Don’t be unattractive.”
Have you seen many CEOs? Those aren’t requirements.
$80 for AAA games is already super expensive. I buy most of my games on sale now.
No matter what price they make games, have no illusion that developers will be paid more. This is to pad C level pockets.
Everyone: “Games are getting WAY too expensive.”
Out of touch executive: “Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!”
I don’t/can’t pay full price for games now as it is so good luck with that.
Patient gamer for life I guess.
I’m already waiting for games to go on sale in order to avoid being an unpaid bug tester, so sure do whatever you want.
Didn’t these chucklefucks just charge over a 100 bucks for all the content in their TMNT collab? Super fuck that guy.
Lower your budgets, ship more often, stop treating products like services.
As the great Jerma985 once said, “Fuck Capcom!”
Personally, I feel that game prices are too high. Patient gaming is where I’m at.
Besides all of that, I don’t have the time for all of these games maybe cut down the scope of the game, go back to linear, 10-20 hour games and if its an open world don’t make it a huge empty sandbox with most of it being unused or with a boring game loop. If a game publisher decides to jack up prices then I expect top notch quality with no fluff included anywhere and that it works day one the fact that I have to mention that is sad, then and only then to me such a high price would be justified which has not been the case for some games in recent years. Finally, if a full priced game incorporates f2p monetization and battle passes, then to me its price increase is not justified in my book.
To be fair, he is partially right. It’s insane that games have basically been the same price since forever, the only reason they stayed the same is cuz more people could afford computers/consoles and in contrast to every other industry, making a new either physical or digital copy of a game is dirt cheap, so the more users the more profit.
Idk if it actually makes sense for games to be more expensive yet tho.
If the market could support higher prices, they’d already be charging them.
I honestly don’t care what Capcom does. I couldn’t tell you the last time I bought a Capcom game.
You know what, I’ll bite. For this to work though, let’s agree on two things. First, the game they’re selling shouldn’t be a hot pile of garbage on day one. Second, I don’t want to even catch a whiff of microtransactions or subscription based models. If we can nail those down, I would be fine with a price increase. As it stands, the sticker price is just the cost of entry in the vast majority of games. They are still bringing in cash well after the initial purchase.
While I fully get wanting cheaper games, nobody wants to pay more money for something obviously, it does seem a tad myopic to expect games to always sit at the same sticker price even in the face of inflation. For reference, Mario 64, in 1996 sold new at ~$60, just like lots of games still do. And yeah, comparing the market then and now isn’t really apples to apples, but really not much else holds a price over such a long time. Maybe those 99¢ Arizona tea cans? I definitely wouldn’t mind $20 more per game if it meant games could get by on selling fewer copies and affording more room for less popular series or new ideas.
If a game today came with a nice solid box, a cloth map, a 250 page manual that actually explains almost everything about the mechanics of the game, and WAS FUCKING FINISHED WHEN I BUY IT, getting maybe one patch and otherwise never changing, then I might be willing to pay more.
That was literally never the standard for nearly all releases outside of special editions. And Idk why never patching the game is superior to just having all the jank left in because patching didn’t exist.
How many units are sold today v units sold in 1994 ;)
How many more resources go into a modern release compared to in 1994? As I said, the markets are pretty difficult now and then,