Presumably Unity decided they had too many customers and needed to get rid of most of them. Not only is this an insane thing to charge developers for, there are all kinds of concerns like:
- do pirated copies cost devs money?
- couldn’t customers organize mass install retaliations to bleed a company dry over any fickle thing?
- how are they tracking installs, and what does that mean for privacy?
This just seems stupid from where I sit.
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Another reason to use Godot.
great time to jump to either unreal or godot
Progressing along the enshitification line nicely.
I feel so bad for indie game devs using Unity right now…