Maybe the CMA was right about the importance of game streaming, just not with regard to Xbox.

  • MudMan@kbin.social
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    2 years ago

    It’s not magic, it’s an Nvidia server you’re paying for on a time share. And it’s decent, but frankly, as the kind of person that can tell when my 120Hz VRR display is hitting a flat frametime by eye it’s nowhere near comparable to local play, even in optimal circumstances.

    Streaming is a nice option when you need a hardware-independent, location-independent way to run a heavy game, or as a stopgap when your client hardware can’t cut it with a modern release the cloud service covers, but it’s not an optimal experience and it’s problematic if it becomes a primary way to run games for a host of other reasons. I actually find GFN to be a solid idea, in terms of tapping into libraries you already own, but it’s absolutely a secondary, value-added solution to either running games on client or even pushing your own stream from a server you own.

  • Khalic@kbin.social
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    2 years ago

    As a regular user of this service, it’s very good, although not perfect, a few bugs, some ux issues with the different game providers, but nothing unsolvable. The customer support is surprisingly reactive too.

    disclaimer: tested on a 10Gb/s simmetric connexion and an urban 5G network

  • CIWS-30@kbin.social
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    2 years ago

    Geforce Now has been good the few times I’ve tried it (note that I have Cable internet with a direct ethernet connection to my computer and I don’t use wi-fi) but there’s just barely enough latency that those who are latency sensitive can notice it.

    Fine for slower paced games, but potentially an issue for faster paced ones depending on how hard they are.