• fartsparkles@sh.itjust.works
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    5 months ago

    Dreamcast didn’t kill them, it was the Mega-CD, 32X, and Saturn that killed them. Launching three architectures over three years and not giving them space and focus burned a lot of political capital with developers (including those in house) and consumers. By the time the Dreamcast was out, it was already too late.

    Which is a shame. Dreamcast was a masterpiece and so ahead of its time.

    • mindbleach@sh.itjust.works
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      5 months ago

      … and then Yuji Naka killed one of their biggest Saturn projects by throwing a hissy fit that a Sonic game was using the NiGHTS engine.

      Frankly it’s a miracle the Dreamcast worked so well and had such great games. Sega was a fucking mess throughout the 90s.

    • ampersandrew@lemmy.world
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      5 months ago

      At least part of it was being the last CD-based console when the DVD juggernaut was around the corner. Games wouldn’t take long to outgrow CDs.

      • B0NK3RS@lemmy.world
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        5 months ago

        There was a plan for a DVD add on but obviously the console died before any of that stuff was released. I still think that was a minor reason for the failure though as it was more about consumer/studio trust in Sega.

        • ampersandrew@lemmy.world
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          5 months ago

          Yeah, that seems to be the thesis of the video as well. I think they would have also run into problems with their expensive VMUs and the lack of a second analog stick. Even with a killer launch window, they had a steep hill to climb.